Rough Uneven Dirt — Uneven Dirt Coarse Dirt Coarse Exterior — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rough Uneven Dirt — Uneven Dirt Coarse Dirt Coarse Exterior — PBR seamless 3D texture

IDmoon-01-rough-uneven-dirt-coarse-exterior-regolith
Sand-soil
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Rough Uneven Dirt texture captures the authentic appearance of coarse extraterrestrial regolith commonly found on lunar surfaces like the moon 01 terrain making it ideal for realistic outdoor and space-themed projects. The material’s organic base substrate consists of fine mineral particles mixed with weathered aggregates creating a naturally porous and uneven surface. This texture mimics the subtle irregularities and grain orientation of dirt and sand deposits shaped by natural processes in harsh environments from terrestrial terrain to alien landscapes. Its color palette is dominated by muted earth tones enhanced with oxide-based pigments that simulate mineral oxidation and subtle variations in albedo providing a truly natural and rugged exterior finish. The surface finish appears rough and unpolished reflecting the coarse texture of undisturbed dirt and regolith with no artificial smoothing perfectly suited for exterior applications requiring a believable and tactile feel.

All physical characteristics of this seamless 3D texture are expertly conveyed through fully optimized PBR maps at 4K resolution with an optional 8K upgrade for high-end use cases. The albedo map delivers accurate base color information highlighting the interplay of mineral pigments and subtle soil variations while the normal and height maps emphasize the uneven topography and natural porosity of the coarse dirt. The roughness channel captures the non-reflective matte surface typical of lunar and terrestrial dirt ensuring consistent shading in both real-time and offline renderers. Ambient occlusion enhances depth perception around crevices and granular features without manual tweaking. The metallic map is intentionally neutral as this organic material lacks metallic properties. This texture is meticulously designed for seamless tiling and physical accuracy making it ready for immediate use in Blender Unreal Engine Unity and other modern pipelines that utilize the metal/roughness workflow.

For optimal results in game engines or DCC applications it is recommended to carefully adjust the UV scale to maintain natural grain size and avoid repetitive patterns especially when simulating large outdoor terrains or extraterrestrial surfaces like those in the collection moon series. Slight roughness tuning can further enhance realism by matching specific lighting conditions or atmospheric effects while the height map can be used with parallax or displacement techniques to add convincing depth and surface detail. This balance of detailed texture and performance ensures broad compatibility across various projects delivering reliable physically based results without the need for time-consuming manual adjustments making it a versatile choice for both terrestrial and lunar-themed environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.