Discover the Clean Clay Soil Texture Seamless high resolution up to 8k, an expertly crafted tileable texture designed specifically within the sand-soil category to deliver exceptional realism and versatility. This texture captures the natural composition of clean clay soil, characterized by a fine-grained mineral base substrate enriched with subtle organic matter and fine silt particles. The surface exhibits a gently weathered, matte finish with minimal gloss, reflecting the typical porosity and slight compaction of natural clay soils. The color palette ranges from soft earthy tans to muted reddish-browns, achieved through natural clay pigments and iron oxide layers, lending an authentic and balanced appearance that enhances any environmental or architectural scene. The adhesion between mineral particles simulates natural binders, providing a coherent, stable texture without excessive cracking or fragmentation.
In terms of PBR channels, this seamless clean clay soil texture high resolution up to 8k offers a rich BaseColor/Albedo map that faithfully represents subtle color variations and fine soil granularity. The Normal map enhances the surface detail with delicate bumps and micro-relief typical of compacted clay, while the Roughness channel is finely tuned to reflect the semi-matte, slightly dry surface—neither overly glossy nor completely diffuse. The texture contains no metallic elements, so the Metallic map remains black, emphasizing its purely organic and mineral nature. Ambient Occlusion is carefully baked to accentuate natural shadowing in soil crevices and aggregates, adding depth and realism. Height/Displacement maps capture the gentle undulations and small-scale erosion features, perfect for parallax or tessellation effects that bring the soil surface to life in 3D environments.
This tileable clean clay soil texture seamless high resolution up to 8k is optimized for seamless integration with popular 3D software such as Blender, Unity, and Unreal Engine, requiring minimal setup for immediate use in environment art, quick look development, architectural visualization, and concept prototyping. Its flawless tiling capability enables covering vast terrain or surface areas without visible repetition or artifacts, ensuring consistent detail across large scenes. For best results, adjust the roughness map intensity to match your lighting conditions and fine-tune UV scale to avoid texture stretching or unnatural repetition. Incorporating this AI texture clean clay soil texture seamless high resolution up to 8k into your material library will accelerate your creative workflow while maintaining high fidelity and realism in your sand-soil textures and 3D previews.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
