Detailed Soil Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Detailed Soil Seamless Texture

IDdetailed-soil-seamless-texture
Sand-soil
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Discover the Detailed Soil Seamless Texture a meticulously crafted tileable texture designed specifically within the sand-soil category to meet the demands of modern 3D pipelines. This high-resolution texture available up to 8K captures the complex composition of natural soil featuring a rich base substrate of fine mineral grains interspersed with organic matter and subtle clay binders. The texture exhibits realistic porosity and slight weathering effects that simulate natural erosion and compaction while its color palette integrates earthy pigments ranging from warm ochres to muted browns reflecting typical soil oxide layers. Surface details include granular aggregates and scattered fine fibers that create a tactile slightly rough finish perfectly suited for realistic environment art architectural visualization and concept prototyping.

In terms of physically based rendering (PBR) channels this seamless detailed soil texture delivers a comprehensive material response. The BaseColor channel showcases natural soil hues with subtle variations and mottling while the Normal map emphasizes granular surface irregularities and fine fissures enhancing depth without over-sharpening. Roughness is carefully balanced to represent a matte slightly uneven surface that diffuses light softly avoiding any metallic sheen as the soil is fully non-metallic. Ambient Occlusion adds localized shadowing within crevices and compacted areas increasing visual realism. Meanwhile the Height/Displacement map provides depth cues for parallax effects making the texture ideal for use in Blender Unity and Unreal Engine ensuring seamless integration and fast iteration in any project workflow.

This tileable detailed soil seamless texture is generated using advanced AI workflows that ensure crisp detail while controlling noise to maintain a natural believable appearance across large UV islands. It works out of the box with major 3D software tools offering artists and developers a reliable solution for quick look-development and environment creation. For optimal results it is recommended to fine-tune the roughness map slightly depending on lighting conditions and to combine the texture with a subtle ambient occlusion pass and a light normal map to enhance surface breakup without introducing harsh edges. Adjusting the UV scale to a moderate level helps maintain clarity while preserving the natural randomness of soil grain distribution.

The AI texture detailed soil seamless texture offers a highly realistic and seamless detailed soil seamless texture with sand-soil textures providing a precise 3D preview for enhanced material composition and PBR appearance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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