High Resolution Clay Soil Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — High Resolution Clay Soil Texture Seamless

Texture Info

IDhigh-resolution-clay-soil-texture-seamless
CategorySand-soil
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This high resolution clay soil texture seamless high resolution up to 8k captures the intricate composition and natural complexity of clay-rich soil, making it ideal for sand-soil workflows in 3D art and visualization. The base substrate consists primarily of fine mineral particles—predominantly clay minerals—combined with organic matter and small aggregates that give the soil its characteristic dense, cohesive structure. This composition is reflected in the texture’s subtle grain orientation and micro-porosity, revealing weathered surfaces with natural cracks and slight roughness. The color palette is dominated by earthy pigments, ranging from warm reddish-browns to muted ochres, caused by oxide layers and organic staining, which contribute to a believable and varied BaseColor/Albedo channel. The surface finish is matte with natural roughness, avoiding any artificial gloss, which lends itself well to realistic material representation in PBR workflows.

In PBR terms, this seamless tileable high resolution clay soil texture up to 8k is optimized to deliver structural consistency and micro-detail through its Normal and Height/Displacement maps, which enhance surface depth and subtle undulations typical of compacted soil. The Roughness map balances matte and slightly smoother patches where finer clay particles settle, providing a convincing tactile feel without oversharpening. The Metallic channel remains neutral, reflecting the non-metallic nature of soil, while Ambient Occlusion channels emphasize crevices and compacted areas, improving shadow fidelity and volumetric perception. This AI-generated texture is designed to scale elegantly across large surfaces without visible seams, maintaining fidelity and realism when applied to expansive terrain or architectural visualization projects.

Ready for seamless integration, this texture works effortlessly in Blender, Unity, and Unreal Engine, requiring minimal setup to accelerate your environment art and concept prototyping. Its ultra-high resolution up to 8k ensures fine details remain crisp even during close-up renders or 3D previews. For practical use, it’s recommended to adjust UV scale carefully to avoid repetition artifacts and to slightly tune roughness values to match lighting conditions, enhancing realism under varied scene illumination. Combining this texture with subtle ambient occlusion and a light normal pass can further enrich surface breakup, making it a versatile choice for any sand-soil texture needs in professional workflows.

The tileable high resolution clay soil texture seamless high resolution up to 8k offers a realistic PBR appearance with detailed sand-soil textures enhanced by AI texture technology for seamless integration in various material compositions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.