Granular Sand Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Granular Sand Seamless Texture

IDgranular-sand-seamless-texture
Sand-soil
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Granular Sand Seamless Texture offers a meticulously crafted representation of natural sand-soil surfaces designed to provide a highly realistic base for your 3D materials. This texture simulates a finely grained mineral substrate composed primarily of quartz and feldspar particles bound together by natural silicate cementing agents creating a porous yet stable surface. The subtle variation in grain size and orientation captures the organic randomness typical of sandy terrain while weathering effects suggest gentle erosion and wind-blown displacement. The surface finish is matte with a slight roughness reflecting the diffuse scattering of light characteristic of unpolished sand grains with minimal moisture content. Natural earth pigments and oxide layers introduce warm beige and light brown hues enhancing color fidelity and visual depth.

In physically based rendering (PBR) workflows this tileable granular sand seamless texture excels across all key channels. The BaseColor map accurately conveys the warm sandy tones with natural variation and subtle shading. The Normal map emphasizes the fine grain structure and micro-relief adding tactile depth without harsh edges. The Roughness channel reflects the matte non-metallic surface calibrated to simulate light diffusion over the granular particles. Metallic values are uniformly low consistent with the non-metallic mineral composition. Ambient Occlusion enhances shadowing within crevices between grains increasing realism in shaded areas. Height and Displacement maps provide subtle elevation changes that enhance parallax effects ideal for close-up views and terrain modeling.

Available at up to 8K resolution this seamless granular sand texture ensures exceptional detail and clarity for large-scale applications. It is fully optimized for seamless tiling allowing you to cover extensive surfaces without visible repetition or artifacts making it perfect for environment art architectural visualization game level design and concept prototyping. Compatible with Blender Unity and Unreal Engine it integrates easily into your pipeline and delivers predictable repeatable results. For best visual fidelity maintain consistent texel density across assets and adjust UV scaling carefully to prevent distortion. Additionally fine-tuning roughness levels can help simulate varying moisture or compaction states of sand for diverse environmental effects.

The AI texture granular sand seamless texture offers a highly detailed seamless granular sand seamless texture with realistic sand-soil textures ideal for accurate 3D preview and PBR applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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