High Resolution Wet Soil Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — High Resolution Wet Soil Texture Seamless

Texture Info

IDhigh-resolution-wet-soil-texture-seamless
CategorySand-soil
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Discover the high resolution wet soil texture seamless, meticulously crafted to deliver an authentic sand-soil surface with exceptional detail up to 8K resolution. This tileable texture captures the intricate composition of moist earth, featuring a natural blend of fine mineral particles, organic matter, and subtle aggregates that create the characteristic granular and slightly clumped soil structure. The texture’s base substrate reflects a mix of silty and sandy grains bound together by natural moisture acting as an adhesive, producing a cohesive yet porous surface. Weathering effects are subtly incorporated, revealing slight erosion patterns and fine cracks that enhance realism without compromising seamless tiling. The surface finish appears matte with a soft sheen in wet areas, accurately simulating the reflective qualities of damp soil under various lighting conditions. Pigmentation is dominated by earthy browns and muted ochres, resulting from natural organic and iron oxide pigments, which combine to create a rich, authentic color palette.

In terms of physically based rendering (PBR), this high resolution wet soil texture seamless excels across all channels to ensure production-ready results. The BaseColor/Albedo channel presents a natural sand-soil hue with subtle tonal variation representing moisture saturation and mineral deposits. The Normal map captures micro-detail of grain orientation and surface roughness, emphasizing soil clumps, depressions, and fine aggregate texture. Roughness values vary across the surface to reflect wetness: smoother, glossier patches mimic damp areas, while drier regions retain a rougher, matte finish. The Metallic channel remains neutral, as the organic soil composition contains no metallic elements. Ambient Occlusion enhances depth by accentuating crevices and soil particle shadows, while the Height/Displacement map provides fine relief for realistic parallax and geometry interaction in 3D applications. This seamless texture is optimized for seamless integration in Blender, Unity, and Unreal Engine, requiring minimal setup to achieve photorealistic materials in diverse environments.

Ideal for architectural visualization, game environments, product mockups, and interior staging, this tileable high resolution wet soil texture seamless allows you to cover vast terrain areas without visible repetition or loss of detail. To maximize realism, it is recommended to carefully adjust the roughness or normal intensity in your shading setup to match your scene’s lighting rig—this ensures the wet soil maintains a grounded, believable appearance under different illumination conditions. Additionally, scaling the UVs properly helps maintain the natural grain size and avoids texture stretching, further enhancing the immersive quality of your sand-soil surfaces in 3D previews and renderings.

This tileable high resolution wet soil texture seamless high resolution up to 8k combines realistic sand-soil textures with an AI texture high resolution wet soil texture seamless high resolution up to 8k approach to deliver precise PBR material fidelity and enhanced surface detail.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.