Regolith Dusted Pebbles — Dusted Pebbles Lunar Exterior Regolith Dusted — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Regolith Dusted Pebbles — Dusted Pebbles Lunar Exterior Regolith Dusted — PBR seamless 3D texture

IDmoon-dusted-02-rough-dirt-coarse-exterior-regolith-dusted
Sand-soil
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Regolith Dusted Pebbles texture captures the intricate composition of lunar surface materials featuring a base substrate that mimics coarse extraterrestrial regolith mixed with fine sand and scattered pebbles. This physically based material replicates the unique blend of mineral dust oxidized metal fragments and weathered rocky aggregates one would expect on the moon’s exterior terrain. The surface finish presents a naturally dusted semi-rough texture with subtle porosity and weathering effects reflecting the harsh space environment’s impact on the lunar soil. Coloration is achieved through carefully calibrated albedo maps that reproduce muted grays and soft earth tones typical of moon dusted 02 with fine variations introduced by oxide layers and mineral pigment distributions for authentic realism.

In the PBR workflow the Albedo channel conveys the nuanced coloration of the lunar regolith and pebbles while the Normal map accentuates the coarse grain orientation and subtle elevations across the surface enhancing detail at close range. The Roughness map balances smooth and rough areas to simulate the dust-coated uneven terrain avoiding overly glossy or flat results. Metallic values remain minimal to reflect the predominantly non-metallic nature of lunar soil while Ambient Occlusion adds depth to crevices between pebbles and weathered craters. The Height map provides accurate displacement data to emphasize surface relief and granular texture crucial for realistic shading in both real-time engines and offline renders. The texture is seamlessly tileable ensuring consistent application across vast outdoor and terrain environments without visible repetition.

Provided in ultra-high 4K resolution with an optional 8K upgrade this texture is optimized for modern pipelines and compatible with Blender Unreal Engine and Unity. It supports the metal/rough workflow and includes EXR and PNG formats for flexible integration. Calibrations within the maps ensure consistent shading delivering reliable results for outdoor lunar scenes and extraterrestrial landscapes without manual tweaking. For best results it is recommended to adjust the UV scale to match the target terrain’s granularity and fine-tune roughness values slightly to adapt to different lighting conditions or artistic direction enhancing the natural appearance of dusted pebbles on rough coarse surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.