The Regolith Dusted Pebbles texture captures the intricate composition of lunar surface materials featuring a base substrate that mimics coarse extraterrestrial regolith mixed with fine sand and scattered pebbles. This physically based material replicates the unique blend of mineral dust oxidized metal fragments and weathered rocky aggregates one would expect on the moon’s exterior terrain. The surface finish presents a naturally dusted semi-rough texture with subtle porosity and weathering effects reflecting the harsh space environment’s impact on the lunar soil. Coloration is achieved through carefully calibrated albedo maps that reproduce muted grays and soft earth tones typical of moon dusted 02 with fine variations introduced by oxide layers and mineral pigment distributions for authentic realism.
In the PBR workflow the Albedo channel conveys the nuanced coloration of the lunar regolith and pebbles while the Normal map accentuates the coarse grain orientation and subtle elevations across the surface enhancing detail at close range. The Roughness map balances smooth and rough areas to simulate the dust-coated uneven terrain avoiding overly glossy or flat results. Metallic values remain minimal to reflect the predominantly non-metallic nature of lunar soil while Ambient Occlusion adds depth to crevices between pebbles and weathered craters. The Height map provides accurate displacement data to emphasize surface relief and granular texture crucial for realistic shading in both real-time engines and offline renders. The texture is seamlessly tileable ensuring consistent application across vast outdoor and terrain environments without visible repetition.
Provided in ultra-high 4K resolution with an optional 8K upgrade this texture is optimized for modern pipelines and compatible with Blender Unreal Engine and Unity. It supports the metal/rough workflow and includes EXR and PNG formats for flexible integration. Calibrations within the maps ensure consistent shading delivering reliable results for outdoor lunar scenes and extraterrestrial landscapes without manual tweaking. For best results it is recommended to adjust the UV scale to match the target terrain’s granularity and fine-tune roughness values slightly to adapt to different lighting conditions or artistic direction enhancing the natural appearance of dusted pebbles on rough coarse surfaces.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.