Sand Seaside Rough — Beach Sand Seaside Uneven Stones Brown — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Sand Seaside Rough — Beach Sand Seaside Uneven Stones Brown — PBR seamless 3D texture

IDcoast-sand-02-beach-sand-seaside-rough-coastal-ocean
Sand-soil
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Sand Seaside Rough texture is a meticulously crafted physically based 3D material designed to replicate the natural composition and weathered appearance of coastal sand with uneven brown stones scattered throughout the terrain. The base substrate represents fine mineral grains typical of beach sand combined with organic dirt elements and small rocky aggregates that create a rugged uneven surface. The texture’s porosity and natural weathering are captured through subtle variations in roughness and height reflecting how wind water and tide continuously shape seaside surfaces. The overall finish is matte and rough avoiding any artificial gloss while emphasizing the tactile irregularities of natural outdoor terrain. Brown pigments and oxide layers subtly tint the sand and stones adding depth and realism to the albedo channel without overpowering the natural color balance.

In the PBR workflow the albedo map conveys the varied brown hues and sandy textures while the normal map intricately captures the fine details of stones and uneven grains enhancing the 3D relief effect without excessive geometry. The roughness map is calibrated to emphasize the coarse weathered surface characteristic of coastal beach sand providing realistic light scattering and shading. Ambient occlusion enhances the perception of depth in crevices between stones and grains while the height map supplies fine displacement data for added realism in real-time and offline renderers. This material uses a metal/rough workflow with zero metallic values as the surface is purely non-metallic ensuring consistent shading across popular DCCs and game engines.

Provided at a high-quality 4K resolution with an optional 8K upgrade this seamless and tileable texture is fully optimized for modern pipelines and compatible with Blender Unreal Engine and Unity delivering reliable results without manual tweaking. It is especially suited for projects requiring authentic seaside terrain coastal environments or outdoor natural scenes such as the collection Smugglers Cove. For best results users should consider adjusting the UV scale to balance detail density and performance and fine-tune roughness values to match specific lighting conditions or artistic direction. The height map can also be used to enhance parallax effects adding extra depth to the rough uneven surface of sand and stones perfect for immersive oceanfront or beach simulations.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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