Flat Macro — Macro Dirt Exterior Outdoor Sand Terrain — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Flat Macro — Macro Dirt Exterior Outdoor Sand Terrain — PBR seamless 3D texture

IDmoon-flat-macro-02-flat-macro-dirt-exterior-regolith-dusted
Sand-soil
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Flat Macro 3D texture represents a highly detailed macro view of extraterrestrial dirt and regolith specifically optimized for lunar and space-themed outdoor terrains. The base substrate mimics the fine compacted mineral grains characteristic of moon flat macro 02 surfaces with a natural blend of rocky aggregates and fine sand particles. The composition reveals subtle porosity and weathering effects typical of dusted and rough terrain found in extraterrestrial environments creating a believable surface finish that balances matte and slightly rough textures. The albedo channel accurately captures the muted dusty coloration of lunar soil incorporating natural oxide layers and pigment variations to convey realistic mineral diversity without metallic reflections as this is a non-metallic surface. Normal and height maps emphasize the micro-topography of the terrain showcasing fine grain orientation and subtle undulations that respond well to lighting and shading in modern rendering pipelines.

Physically based rendering (PBR) maps included in this seamless and tileable 4K texture set—upgradeable to 8K for high-end projects—consist of albedo (BaseColor) normal roughness ambient occlusion (AO) and height/displacement channels. The roughness map highlights the varied surface finish ranging from smoother compacted areas to rougher dust-laden patches while the ambient occlusion map enhances shading depth in crevices and depressions. The height map provides realistic parallax and displacement effects adding convincing surface relief ideal for close-up renders in Blender Unreal Engine and Unity. Using the metal/rough workflow this texture offers consistent calibrated shading results across real-time and offline renderers ensuring reliable balanced detail and performance for game engines and digital content creation software alike.

Optimized for seamless tiling this texture allows for efficient use in large-scale terrain creation without visible repetition or manual tweaking. It is particularly suited for outdoor and space environments including collection moon landscapes and dusty extraterrestrial scenes. For practical application adjusting the UV scale to match the scene’s macro perspective enhances realism while fine-tuning roughness values can help achieve the desired balance between matte dust and subtle surface reflectivity. This texture’s free download availability and inclusion of PNG and EXR formats facilitate integration into varied workflows making it a versatile asset for artists and developers aiming to achieve authentic lunar and space terrain visuals with physically based accuracy and high-resolution detail.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.