This seamless mulch bark chips coarse texture is a meticulously crafted, high-resolution material designed specifically within the sand-soil texture category to bring natural realism and intricate organic detail to your 3D projects. It simulates a dense aggregation of coarse bark chips and mulch fragments layered atop soil substrates, each piece exhibiting unique grain orientation and porosity typical of decomposing wood fibers and organic matter. The base composition reflects a complex interplay between fibrous wood particles, mineral soil components, and natural binders, resulting in a richly textured surface that conveys subtle weathering effects and roughness associated with outdoor mulch beds. Dominated by earthy pigmentations in the BaseColor/Albedo channel, the texture captures the muted browns and ochres characteristic of natural bark and soil blends, while Normal and Height/Displacement maps emphasize the uneven geometry and tactile depth of the coarse material embedded in the sand-soil environment.
Produced through an AI-driven workflow, this tileable mulch bark chips coarse texture achieves flawless seamlessness and avoids visible repetition artifacts across expansive surfaces, making it ideal for large-scale exterior landscapes and organic material compositions. The PBR map set includes 8K resolution BaseColor, Normal, Roughness, Metallic, Ambient Occlusion, and Height/Displacement textures that work harmoniously to replicate complex light interactions with the fibrous mulch and soil substrate. The Roughness channel accurately reflects the matte, low-reflective qualities of dry organic matter, while the Metallic map remains minimal, emphasizing the non-metallic nature of the material. Ambient Occlusion enhances the shadowed crevices between bark chips, adding refined depth and spatial realism to architectural visualizations, game environments, and interior scenes that demand natural surface authenticity.
Optimized for seamless integration into Blender, Unreal Engine, and Unity, this AI texture mulch bark chips coarse supports real-time 3D preview and rendering workflows, ensuring efficient use in diverse pipelines. For best results, maintain uniform UV scaling to prevent distortion of the natural grain and porosity details, and fine-tune the roughness map based on your scene’s lighting to highlight subtle weathering and surface imperfections. Utilizing the Height/Displacement map further enhances parallax effects, simulating the intricate layering and depth of the coarse bark chips scattered across sand-soil surfaces. This texture is a premium choice for artists and designers seeking lifelike sand-soil textures that elevate the visual fidelity of natural exterior environments and organic material renderings.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
