Sand Natural Aerial — Mud Rough Soil Rough Soil Erosion — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Sand Natural Aerial — Mud Rough Soil Rough Soil Erosion — PBR seamless 3D texture

IDdirt-aerial-02-mud-rough-soil-erosion-compacted-tracks
Sand-soil
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture represents a natural sand and mud soil surface optimized for aerial and outdoor terrain environments. Composed primarily of fine mineral grains and compacted organic matter this rough soil exhibits typical characteristics of erosion and weathering processes. The material’s base substrate is a mix of silicate minerals and clay particles bound together by natural moisture and organic adhesives that create a slightly porous yet compacted structure. Surface details include a varied grain orientation with small aggregates and micro-fissures mimicking natural tracks and erosion patterns commonly found in outdoor dirt aerial landscapes. The finish is matte and irregular reflecting the unpolished rugged nature of natural soil and sand deposits with subtle color variations from light beige tones to deeper earthy browns enhanced by natural pigments and oxide layers within the soil matrix.

In the PBR workflow these material properties are accurately captured across multiple texture maps. The Albedo (BaseColor) channel conveys the natural sand and mud tones with nuanced pigment variation while the Normal map enhances the perception of roughness and small-scale erosion detail adding depth to surface irregularities. The Roughness map reflects the varied surface finish with certain patches appearing drier and more reflective and others matte and coarse simulating natural soil moisture and texture. Ambient Occlusion reinforces shadows in crevices and compacted areas emphasizing terrain depth and complexity. The Height map provides accurate displacement for realistic parallax and depth effects essential for outdoor scenes requiring natural terrain undulations and erosion features. This physically based material excludes metallic components consistent with non-metallic soil and sand substrates.

Designed for use in modern 3D pipelines this texture is provided in a high-resolution 4K format with an optional 8K version for high-end visualization and detailed close-ups. It is tileable and optimized for seamless application across large terrain patches without visible repetition ensuring balanced detail and performance across digital content creation software like Blender Unreal Engine and Unity. The texture supports the metal/rough workflow with calibrations that guarantee consistent shading in both real-time engines and offline renderers. For practical use adjusting the UV scale to match the scene’s terrain scale is recommended to maintain realistic proportions while fine-tuning roughness values can help achieve the desired wetness or dryness effect depending on environmental lighting conditions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.