Archviz Metal Metallic Panel Sci Scifi Space — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Metal Metallic Panel Sci Scifi Space — Seamless PBR Texture

IDarchviz-metal-metallic-panel-sci-scifi-space-x4
Sci-fi
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Metal Metallic Panel Sci Scifi Space seamless PBR texture is expertly designed to replicate a futuristic metal panel commonly integrated into sci-fi spaceship interiors and architectural visualization projects. Its base substrate consists of a durable metal alloy characterized by a finely brushed surface finish that produces subtle anisotropic highlights enhancing the realism of reflected light across the panel. A thin oxide layer overlays the metal lending a slightly weathered yet polished look that balances industrial toughness with an advanced space-grade aesthetic. The texture’s fine grain orientation and minimal porosity ensure the surface maintains consistent visual and tactile qualities even when tiled across large sci-fi walls or structural elements in both real-time and offline rendering environments.

The material’s colorants are carefully calibrated combining muted metallic pigments with cool steel tones and hints of alloyed space metals resulting in a versatile palette that suits a wide range of sci-fi and spaceship settings. This subtle interplay of colors and weathering effects is fully captured through the PBR workflow channels: the BaseColor/Albedo map defines nuanced hues with slight variations; the Normal map simulates the intricate grain and panel seams for enhanced depth; while the Roughness map controls the semi-glossy brushed metal finish modulating reflectivity to mimic real-world surfaces. The Metallic channel confirms the material’s inherently reflective metal base crucial for accurate light interaction in physically based rendering. Ambient Occlusion adds shadow depth in recessed panel joints and the Height/Displacement map introduces dimensionality enabling realistic parallax and tessellation effects in engines like Blender Unreal Engine and Unity.

Available at resolutions up to 8K this texture ensures crisp detail and fidelity even on expansive sci-fi spaceship walls or large architectural facades. It is fully compatible with a variety of design and rendering software making it an ideal choice for substance designers and 3D artists focused on high-fidelity space and sci-fi visualization. For optimal results adjusting the UV scale is recommended to prevent noticeable repetition in tiled applications and fine-tuning the roughness values can tailor the panel’s reflective properties—allowing you to simulate surfaces ranging from freshly polished metal to a lightly oxidized exterior. This comprehensive physically accurate metallic panel texture offers versatility and precision for diverse sci-fi and space-themed projects without compromising on realism or workflow efficiency.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.