Dirty Techno Grid Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Dirty Techno Grid Texture Seamless

Texture Info

IDdirty-techno-grid-texture-seamless
CategorySci-fi
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Dirty Techno Grid Texture Seamless high resolution up to 8k is a meticulously designed, tileable AI texture tailored for sci-fi environments and futuristic projects. Its composition simulates complex industrial materials combining a base substrate reminiscent of aged metal or polymer panels, layered with grime, oxidation, and subtle wear to evoke a weathered, utilitarian aesthetic. The texture’s grid pattern is enhanced by fine fibers and particulate aggregates suggesting corrosion and accumulated dust, while the surface finish blends matte and semi-brushed metallic elements, creating realistic reflections and subtle surface imperfections. Colorants include muted metallic hues combined with dark grime tones and oxide layers, producing a convincing industrial palette that fits seamlessly into sci-fi scenes. This texture’s microstructure and pattern repetition are carefully balanced to maintain structural consistency across large surfaces without visible seams, making it ideal for detailed environment art, architectural visualization, and concept prototyping.

In physically based rendering (PBR) workflows, this dirty techno grid texture excels in delivering production-ready results. The BaseColor/Albedo channel captures the nuanced color variations of oxidized metal and grime, while the Normal map emphasizes the micro-detail of panel edges, grid lines, and surface roughness. The Roughness channel controls the interplay between polished and weathered areas, creating a tactile sense of material contrast. The Metallic map highlights the underlying metal framework beneath the dirt layers, lending authenticity to reflective properties, and the Ambient Occlusion map adds depth by simulating shadowing in crevices and recesses. Height or Displacement maps enhance the perceived depth of the grid structure, perfect for adding dimensionality in real-time engines.

Provided in high resolution up to 8k, this seamless dirty techno grid texture is fully compatible and optimized for use out-of-the-box in Blender, Unreal Engine, and Unity, streamlining your look-development and iteration process. For optimal results, it is recommended to maintain consistent UV scale across assets to avoid pattern stretching and to fine-tune the roughness channel to balance the reflectivity according to your project’s lighting conditions. Leveraging this texture will accelerate the creation of believable sci-fi environments and detailed 3D previews, ensuring your scenes maintain a polished, realistic appearance while retaining flexibility for artistic adjustments.

The tileable dirty techno grid texture seamless high resolution up to 8k offers a detailed PBR appearance ideal for sci-fi textures, combining AI-generated precision with a rugged, seamless dirty techno grid texture seamless high resolution up to 8k for enhanced realism.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.