Fine Techno Grid Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Fine Techno Grid Texture Seamless

Texture Info

IDfine-techno-grid-texture-seamless
CategorySci-fi
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Fine Techno Grid Texture Seamless high resolution up to 8k is a meticulously crafted sci-fi material designed to replicate a high-tech polymer base substrate with a complex grid pattern. This texture embodies a synthetic, engineered surface that combines a smooth polymer matrix with embedded fine metallic fibers arranged in a precise grid orientation. The surface finish is subtly brushed with a slight metallic sheen, enhanced by controlled oxide layers that add a faint iridescence and depth to the colorants, which range from cool grays to muted blues. This careful balance of synthetic binders and metallic aggregates produces a durable, low-porosity surface that appears both futuristic and realistic, ideal for environments demanding a high-tech, industrial look.

In terms of physically based rendering (PBR) channels, the BaseColor/Albedo map captures the nuanced interplay of pigment and oxide layers, presenting a cool-toned, slightly reflective surface with subtle variations in hue. The Normal map emphasizes the finely etched grid pattern and slight surface irregularities, adding crisp detail and depth. Roughness is calibrated to reflect a semi-gloss finish, balancing polished and matte areas to simulate wear and subtle surface texture without excessive shine. The Metallic channel highlights the embedded metallic fibers within the polymer matrix, providing a believable metallic response under various lighting conditions. Ambient Occlusion enhances the perception of depth within the grid intersections, while the Height/Displacement map offers subtle relief for enhanced parallax effects and realistic surface contouring.

This tileable fine techno grid texture seamless high resolution up to 8k is optimized for seamless integration in Blender, Unity, and Unreal Engine, ensuring minimal setup time and consistent quality across large surfaces. Its high resolution allows for close-up inspection without loss of detail, making it perfect for architectural visualization, game environments, product mockups, and interior staging within sci-fi themed projects. To maximize visual fidelity, it is recommended to match texel density uniformly across assets and carefully adjust the roughness to suit different lighting scenarios, enhancing the interplay between the polished grid lines and the polymer base. Using a balanced UV scale prevents pattern distortion and maintains the texture’s seamless quality across vast areas, ensuring a cohesive and professional finish.

The fine techno grid texture seamless high resolution up to 8k offers a highly detailed, sci-fi inspired surface ideal for PBR materials, with an AI texture fine techno grid texture seamless high resolution up to 8k enabling realistic 3D preview and enhanced visual fidelity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.