Rough Techno Grid Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Rough Techno Grid Texture Seamless

Texture Info

IDrough-techno-grid-texture-seamless
CategorySci-fi
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Rough Techno Grid Texture Seamless high resolution up to 8k showcases a meticulously crafted material that evokes a futuristic industrial substrate, combining elements reminiscent of brushed metal and polymer composites. The base surface appears as a high-tech mineral-infused polymer with embedded grid-like aggregates, offering a tactile interplay between smooth, oxidized metallic lines and rough, matte polymeric panels. Fine, micro-etched fibers and grain orientations run orthogonally, enhancing structural complexity and contributing to subtle surface porosity. This interplay of mineral-based binders and synthetic polymer matrices creates a visually compelling texture with nuanced weathering effects, suggesting light wear and environmental exposure without compromising the sharpness of the grid pattern. Pigment layers and oxide coatings impart a muted, cool-toned color palette that emphasizes the industrial and sci-fi aesthetic while preserving a natural variation across the surface.

In terms of physically based rendering (PBR) channels, the BaseColor/Albedo reflects a controlled blend of cool metallic grays and desaturated blues, highlighting the worn but durable finish of the techno grid surface. The Normal map captures the intricate micro-detail of etched lines and intersecting grid fibers, providing strong depth cues that enhance the perception of material complexity. Roughness values vary across the texture, with polished metallic edges contrasting against the more diffuse, rough polymeric base, creating realistic light scattering and reflections. The Metallic channel accentuates the oxidized metal components, while the Ambient Occlusion map adds subtle shadowing around grid intersections and surface irregularities, reinforcing the three-dimensionality. Height/Displacement maps emphasize the raised grid framework and the recessed polymer panels, allowing for enhanced parallax effects and realistic surface deformation in 3D environments.

This tileable rough techno grid texture seamless high resolution up to 8k is optimized for seamless integration in Blender, Unreal Engine, and Unity, ensuring minimal setup for rapid look development and environment art. Its high resolution supports close-up renders and large-scale coverage without loss of detail, ideal for sci-fi scenes, architectural visualization, and concept prototyping where precision and realism are paramount. For best results, it is recommended to maintain consistent UV scale across assets and adjust the roughness channel to fine-tune the balance between metallic sheen and matte surfaces, enhancing material believability under varied lighting conditions.

The seamless rough techno grid texture offers a high resolution up to 8k, featuring an AI-generated rough techno grid texture with a sci-fi aesthetic that enhances PBR materials in 3D preview environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.