Seamless 3d texture pbr 8k ghillie camouflage fabric with mossy twigs and organic shapes free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k ghillie camouflage fabric with mossy twigs and organic shapes

Texture Info

IDseamless-3d-texture-pbr-8k-ghillie-camouflage-fabric-with-mossy-twigs-and-organic-shapes
CategoryCamouflage
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D PBR 8k texture presents an intricately detailed ghillie camouflage fabric, densely adorned with mossy twigs and organic shapes that evoke a natural woodland environment. The base material simulates a rough, fibrous polymer fabric substrate, designed to mimic the tactile qualities of natural fibers bound together with resilient organic adhesives. The fabric’s porous surface captures subtle weathering effects, including slight fraying and irregularities that enhance realism. Earth tone pigments dominate the BaseColor/Albedo channel, blending muted greens, browns, and grays to replicate the moss and twigs’ natural color variations. The Normal map reveals finely sculpted fiber orientations and the raised, uneven layering of moss clumps and twig fragments, adding depth and tactile complexity to the surface.

In the PBR setup, the Roughness channel reflects the fabric’s coarse texture and matte finish, with varied values that emphasize the interplay between soft moss patches and the rough textile beneath. The Metallic channel remains near zero, accurately portraying the non-metallic organic materials at play, while Ambient Occlusion enhances crevices between twigs and fabric folds, reinforcing the depth and shadowing essential for naturalistic concealment. The Height/Displacement map delivers subtle relief, allowing realistic layering effects that give sniper suits or environmental camo models an authentic three-dimensional presence. This texture is optimized at an 8k resolution, ensuring exceptional detail capture and clarity for close-up renders and large-scale visualizations.

Engineered for seamless tiling, this texture is fully compatible and Unreal, Blender, and Unity ready, making it ideal for game developers, 3D artists, and visualization professionals seeking high-fidelity ghillie camo fabric materials. To maximize realism, consider adjusting the UV scale to maintain natural twig and moss proportions on your models, and fine-tune the Roughness map to balance between soft moss softness and the fabric’s inherent coarseness. This careful control of material properties ensures naturalistic renders that convincingly blend with outdoor or forested environments, perfect for detailed sniper suits, tactical gear, or immersive natural settings.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.