Seamless 3d texture pbr 8k forest camo fabric with scale pattern and camouflage gradient free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k forest camo fabric with scale pattern and camouflage gradient

Texture Info

IDseamless-3d-texture-pbr-8k-forest-camo-fabric-with-scale-pattern-and-camouflage-gradient
CategoryCamouflage
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D PBR texture features an 8K resolution forest camo fabric with a distinctive scale pattern and a smooth camouflage gradient that expertly blends deep greens, olive drab, and muted earth tones. The base material simulates a tightly woven organic textile, primarily composed of natural fibers bound with advanced polymer adhesives, offering durability and subtle flexibility. The fabric’s surface exhibits a rough, fibrous finish with slight porosity and fine weathering effects, enhancing its tactile realism. Pigments are carefully layered within the fibers to create the complex color gradient, replicating the natural variation found in forest camouflage, while the scale pattern adds a layered, overlapping visual texture reminiscent of organic bark or reptilian skin.

In the PBR channels, the BaseColor (Albedo) map captures the intricate blend of greens and olive hues with precise color transitions that maintain natural vibrancy without oversaturation. The Normal map emphasizes the fabric’s textured weave and scale relief, providing depth and realistic light interaction. Roughness values vary subtly across the surface to mimic the uneven matte finish of rough textile fibers, avoiding any unrealistic glossiness, while the Metallic channel remains near zero to reflect the non-metallic nature of the fabric. Ambient Occlusion adds soft shadows within the weave and scale crevices, enhancing dimensionality. Height and Displacement maps further define the fabric’s tactile scale pattern and subtle surface irregularities, crucial for photorealistic close-ups and advanced parallax effects.

Designed for seamless tiling, this texture is fully optimized for use in Blender, Unreal Engine, and Unity, ensuring straightforward integration into 3D military apparel and equipment renders that demand advanced forest camo materials. For optimal results, adjusting the UV scale to slightly enlarge the pattern can help maintain the fabric’s natural appearance on larger surface areas, while fine-tuning roughness values allows users to simulate different weathering conditions, from freshly manufactured to slightly worn. This makes it a versatile choice for artists seeking authentic forest camouflage textile surfaces with high-fidelity detail and realistic material response under varied lighting environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.