This seamless 3D texture showcases a high-fidelity jungle camo fabric designed with an intricate leafy pattern and advanced camouflage layering, rendered in stunning 8k resolution. The base material mimics a tightly woven organic fabric substrate, composed of interlaced fibers that create subtle directional grain and a naturally rough surface finish. Pigments in dark forest greens, earthy browns, and muted olive tones are expertly blended to replicate the variegated colors found in dense jungle foliage, enhancing the authentic visual complexity of the camo. The textile’s binder system simulates natural adhesives that hold the fibers together while maintaining a porous, breathable structure, contributing to realistic surface interaction with light and shadow in real-time environments.
Within the PBR framework, the BaseColor (Albedo) channel captures the rich, multi-tonal leafy pattern that forms the core of the camouflage design, emphasizing the organic shapes and color gradients essential for natural concealment. The Normal map conveys the subtle fabric weave and uneven surface texture, providing depth and tactile realism without exaggeration. Roughness values are carefully balanced to reflect the matte, slightly coarse finish of untreated jungle fabric, avoiding unnatural glossiness while still responding accurately to environmental lighting. The Metallic channel remains minimal, reflecting the non-metallic polymer or organic fibers of the fabric. Ambient Occlusion enhances shadowed crevices within the weave and overlapping leaf layers, adding dimensionality, while the Height/Displacement map simulates the raised fibers and fabric folds, aiding parallax effects in close-up renders.
Optimized for use in Unreal Engine, Blender, and Unity, this texture is fully compatible and ready to integrate into diverse 3D projects requiring realistic jungle camouflage visuals. Its seamless design ensures flawless tiling across large surfaces, ideal for character apparel, vehicle wraps, or environmental props. For best results, adjust UV scaling to maintain leaf pattern integrity at different object sizes, and fine-tune roughness settings to match specific lighting scenarios—lower roughness for wet or weathered fabric effects, higher for dry, matte finishes. Utilizing the height map in parallax occlusion mapping will further enhance the tactile depth and immersive quality of the material in game or film renders, making this texture a versatile asset for authentic jungle environment creations.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
