This seamless 3D texture presents a meticulously crafted tiger stripe camouflage pattern rendered in ultra-high 8k resolution, designed to deliver exceptional photorealism for digital materials. The base substrate resembles a finely woven synthetic fabric, commonly used in military-grade uniforms and tactical gear, with a matte finish that reduces unwanted reflections and enhances natural light diffusion. The fabric’s rippling effect simulates subtle surface undulations, conveying dynamic movement and realistic wear. Colorants consist of layered pigments in dark green and olive drab tones, expertly blended to mimic the organic variation found in natural jungle environments. These pigments are embedded within the polymer fibers, creating depth and complexity in the BaseColor (Albedo) channel that captures the distinctive tiger stripe camo pattern with precision and clarity.
From a PBR perspective, the Normal map accurately represents the fabric’s rippling texture and grain orientation, imparting tactile realism to 3D models. The Roughness channel features a balanced matte finish, controlling light scattering to avoid glossiness while maintaining subtle highlights where the fabric creases. The Metallic channel is minimal, reflecting the non-metallic nature of the textile substrate. Ambient Occlusion adds soft shadowing within the pattern’s folds and stripe edges, enhancing depth and contrast. Height or Displacement maps emphasize the surface’s dimensionality, accentuating the undulating fabric layers and reinforcing the illusion of natural concealment. This texture is fully optimized for seamless tiling, ensuring smooth repetition across large surfaces without visible seams or distortions.
Engineered for compatibility with leading 3D software such as Blender, Unreal Engine, and Unity, this tiger stripe seamless 3D PBR texture offers versatility for a wide range of applications, including military uniform visualization, realistic jungle renders, and immersive game environments. The 8k resolution guarantees crisp detail even in close-up shots, making it ideal for high-fidelity models and animations. When applying the texture, it is recommended to carefully adjust UV scaling to maintain the natural scale of the tiger stripes relative to the model’s geometry. Additionally, fine-tuning the Roughness map can help tailor the fabric’s tactile feel, from slightly worn to freshly manufactured, depending on the desired visual effect.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
