This seamless 3D texture features a high-resolution 8k forest camo fabric designed to authentically replicate natural woodland concealment. The base material simulates a tightly woven organic fabric substrate, combining natural fibers with a slightly rough surface finish that mimics weathered textile. Embedded within the fabric’s weave are intricate bark and twig pattern details, achieved through subtle aggregates and grain orientation that reflect natural growth lines and textures. Earthy olive drab and muted brown pigments blend seamlessly with the fabric’s natural colorants, creating an organic palette that enhances its realistic appearance. The surface finish is matte with controlled roughness, simulating the diffuse reflection of natural fibers intertwined with bark fragments, while slight porosity adds depth and tactile variation.*
In PBR terms, the BaseColor/Albedo channel captures the rich earth tones and natural bark hues, offering a varied but cohesive color palette that balances greenish olive and warm brown shades. The Normal map emphasizes the textile’s weave structure alongside the rugged bark and twig relief, providing convincing surface detail and micro-variations that respond dynamically to lighting. Roughness is carefully calibrated to reflect the fabric’s coarse texture without introducing unwanted glossiness, while the Metallic channel remains near zero to maintain an organic, non-metallic feel. Ambient Occlusion enhances shadowing within the fabric’s crevices and bark grooves, boosting depth perception. Height and displacement maps contribute subtle elevation differences, reinforcing the tactile quality of bark embedded within the textile matrix.*
Designed for seamless tiling at 8k resolution, this texture is fully optimized and Unreal, Blender, and Unity ready, making it ideal for photorealistic rendering of forest tactical gear, camouflage apparel, and natural environments. The high resolution ensures intricate detail retention even in close-up views, while the PBR workflow guarantees consistent realism under varied lighting conditions. For best results, it is recommended to adjust UV scaling to maintain natural bark and twig proportions without stretching, and to fine-tune roughness settings to suit the specific lighting scenario, preserving the fabric’s authentic tactile feel. This forest camo seamless 3D PBR texture provides a versatile, high-quality solution for creating immersive woodland concealment effects in any 3D project.*
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
