Seamless 8K granite floor 3d texture pbr with granite tiles featuring granite matte finish and granite surface roughness free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 8K granite floor 3d texture pbr with granite tiles featuring granite matte finish and granite surface roughness

IDseamless-8k-granite-floor-3d-texture-pbr-with-granite-tiles-featuring-granite-matte-finish-and-granite-surface-roughness
Granite
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K granite floor 3D texture PBR is expertly designed to emulate the authentic material characteristics of natural granite tiles frequently used in architectural and interior flooring projects. The base substrate is a dense crystalline igneous rock composed mainly of quartz feldspar and mica minerals. These components create the granite's unique granular structure and speckled coloration which is evident in the texture’s subtle variations and mineral inclusions. The granite tiles are arranged in a classic square pattern with fine grout lines that reinforce the geometric uniformity of the surface. The granite matte finish is achieved through a carefully controlled honed process which reduces glossy reflections while preserving the stone’s natural depth tactile grain and surface roughness. This finish offers a balanced feel that is both visually appealing and slip-resistant making it well-suited for high-traffic flooring environments.*

In terms of PBR channels the BaseColor (Albedo) map captures the nuanced color palette of granite floor tiles showcasing gentle transitions from soft grays to warm beige tones interspersed with darker mineral flecks. The Normal map encodes the subtle surface irregularities and grain contours enhancing the tactile realism without introducing excessive bumpiness. The Roughness map governs the granite matte finish ensuring reflections remain soft and diffuse rather than glossy which faithfully replicates the honed stone surface. The Metallic channel remains near zero accurately reflecting the non-metallic nature of natural granite. Ambient Occlusion adds depth by accentuating tile edges and grain boundaries while the Height/Displacement map provides subtle relief that supports advanced parallax or tessellation effects adding convincing physical depth in 3D applications.*

Rendered at an ultra-high 8K resolution this seamless granite tile texture is optimized for use in Blender Unreal Engine and Unity making it ideal for photorealistic flooring visualizations and immersive game environments. The seamless tiling capability ensures that large surface areas can be covered without visible repetition or texture breaks maintaining the natural randomness essential for authentic granite floors. For best results it is recommended to carefully adjust the UV scale to align with real-world tile dimensions preventing distortion of the granite grain pattern and grout spacing. Additionally fine-tuning the Roughness map can simulate different granite matte finishes ranging from freshly honed to subtly weathered surfaces allowing versatile adaptation to various design requirements.*

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


::contentReference[oaicite:0]{index=0}

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