Seamless 8K fine granite 3d texture pbr with speckled granite flecks and granite quartz mineral veins free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 8K fine granite 3d texture pbr with speckled granite flecks and granite quartz mineral veins

IDseamless-8k-fine-granite-3d-texture-pbr-with-speckled-granite-flecks-and-granite-quartz-mineral-veins
Granite
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K fine granite 3D texture PBR is expertly crafted to authentically represent the natural composition and intricate surface characteristics of high-quality fine granite stone. The base substrate consists of a dense crystalline matrix primarily composed of tightly interlocking grains of quartz and feldspar which create a solid low-porosity structure typical of polished granite. This fine-grained foundation is enhanced by scattered mica inclusions that generate subtle reflective highlights adding depth and realism. Throughout the texture distinct quartz mineral veins weave naturally through the speckled granite flecks forming a dynamic yet harmonious pattern that enhances the surface’s complexity. The overall finish is polished to a smooth semi-gloss sheen which accentuates the fine grain orientation and the interplay of light across the feldspar crystals mica flakes and quartz veins delivering a highly realistic and tactile appearance.

The color palette blends soft grays muted browns and off-white tones with tiny speckled granite flecks distributed evenly to introduce visual interest and subtle variation typical of natural granite surfaces. Within the physically based rendering (PBR) workflow the BaseColor (Albedo) channel accurately captures the nuanced pigmentation of the granite minerals without direct lighting influence preserving natural hues. The Normal map adds depth by emphasizing the fine grain texture and delicate relief of the quartz veins while the Roughness map is precisely calibrated to reflect the polished granite’s low micro-roughness enabling realistic specular reflections without excessive gloss. The Metallic channel remains near zero consistent with granite’s non-metallic nature and the Ambient Occlusion map simulates soft shadows around mineral boundaries enhancing perceived depth. Height and Displacement maps strengthen the sense of three-dimensionality by emphasizing surface contours particularly along the quartz veins and grain edges improving tactile realism under varying lighting conditions.

Rendered at ultra-high 8K resolution this seamless fine granite texture ensures exceptional detail retention making it ideal for close-up views without distortion or loss of clarity. It is fully optimized and compatible with popular 3D environments such as Blender Unreal Engine and Unity enabling smooth integration into architectural visualizations product renders large granite slabs countertops and floor tiles. To maintain the natural grain size and avoid unnatural tiling effects moderate UV scale adjustments are recommended. Additionally fine-tuning the Roughness channel allows simulation of different surface finishes from satin matte to highly polished gloss while careful blending of Normal and Displacement maps enhances three-dimensional depth without introducing artifacts especially in interactive or close-up applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.