Granite Granite Floor Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Granite Granite Floor Seamless Texture

IDgranite-granite-floor-seamless-texture
Granite
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Granite Granite Floor Seamless Texture is a meticulously designed tileable granite surface texture tailored for realistic flooring applications in 3D environments. This texture represents the natural mineral composition of granite featuring interlocking grains of quartz feldspar and mica bound together in a durable crystalline matrix. The surface finish is polished to a subtle sheen capturing the characteristic smoothness and slight reflectivity of finely honed granite slabs. Color variations arise from natural oxide layers and mineral impurities blending warm beige grey and muted earth tones that contribute to a believable and aesthetically pleasing floor material. The texture’s porosity is minimal reflecting granite’s dense low-absorption nature while faint weathering effects simulate light surface wear without compromising the material’s integrity or clarity.

In PBR workflows this seamless granite granite floor texture integrates multiple channels to convey its complex physical properties. The BaseColor (Albedo) channel showcases the rich variegated grain patterns and natural pigmentation without baked lighting while the Normal map adds subtle depth to the crystalline structure and polished surface microdetails. The Roughness map controls the reflective smoothness balancing areas of soft glossiness with matte regions to enhance realism. Ambient Occlusion intensifies crevices and grain boundaries providing depth and contrast and the Height/Displacement map enables realistic surface relief simulating the slight undulations typical of natural stone floors. The Metallic channel remains neutral as granite is a non-metallic material. All texture maps are provided in high resolution up to 8K ensuring crisp detail even on expansive floor surfaces.

This tileable granite granite floor seamless texture is optimized for seamless repetition across large areas without visible edges making it ideal for architectural visualization environment art and concept prototyping. It is fully compatible with major 3D software and game engines such as Blender Unity and Unreal Engine allowing for predictable and consistent results in real-time and offline rendering contexts. To achieve the best visual outcome it is recommended to maintain uniform UV scaling across assets to prevent stretching and to fine-tune roughness values to match the lighting conditions and desired floor reflectivity. Utilizing the Height map for subtle parallax or displacement effects can further enhance depth perception and material authenticity in close-up views.

Carefully curated within the flooring textures category this ai texture granite granite floor seamless texture is generated through advanced AI workflows that balance crisp detail with controlled noise producing a natural and believable stone surface. Adding this texture to your material library will accelerate look development and streamline the creation of realistic granite flooring in diverse digital projects from interior renderings to immersive virtual environments.

The seamless granite floor texture offers a highly detailed 3D preview that highlights the natural variations and polished surface characteristic of granite ensuring an accurate representation for PBR applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.