Seamless 8K rough granite 3d texture pbr featuring coarse granite grains and granite cracks naturally detailed free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 8K rough granite 3d texture pbr featuring coarse granite grains and granite cracks naturally detailed

IDseamless-8k-rough-granite-3d-texture-pbr-featuring-coarse-granite-grains-and-granite-cracks-naturally-detailed
Granite
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K resolution rough granite 3D texture PBR authentically captures the natural complexity of coarse granite surfaces showcasing the stone’s robust mineral composition and characteristic granite cracks. The base substrate is primarily formed by tightly interlocked quartz feldspar and mica crystals creating a durable dense matrix that defines granite’s strength and longevity. Over time environmental exposure induces selective erosion and fissuring leading to subtle pores and fine fractures that enhance the texture’s rugged appearance. This texture reflects an untreated raw granite finish emphasizing the stone’s naturally rough uneven surface rather than a polished or refined look. The BaseColor (Albedo) channel conveys these geological subtleties with muted greys soft whites and sporadic darker mineral inclusions replicating the authentic color variations and mineral grain patterns found within coarse granite.

From a materials and composition perspective this 3D texture excels in detailing grain orientation and distribution with irregular clusters of coarse granite grains that produce a visually intricate and non-repetitive pattern. Granite cracks are naturally scattered across the surface reinforcing the seamless tiling capability essential for large-scale applications. The Normal map accurately captures micro-relief including grain protrusions and recesses enhancing the perception of depth and roughness. The Roughness channel maintains a matte non-reflective finish typical of unpolished granite while the Metallic map remains near black to reflect granite’s inherently non-metallic nature. Ambient Occlusion is carefully calibrated to deepen shadows within cracks and pores boosting visual depth and realism. Height and Displacement maps provide precise surface elevation data enabling realistic parallax effects and geometric detail in real-time engines and offline renders.

Optimized for use in Blender Unreal Engine and Unity this 8K rough granite 3D texture PBR delivers exceptional clarity and detail even in extreme close-ups making it ideal for architectural visualization game environments and cinematic projects that demand authentic surface representation. Its seamless design ensures smooth artifact-free tiling across expansive granite surfaces such as countertops walls or flooring without visible repetition. For practical use adjusting the UV scale is recommended to balance detail density: larger surfaces benefit from downscaled UVs to avoid excessive pattern repetition while smaller objects can utilize higher UV density to highlight coarse granite grains and subtle surface pores. Additionally fine-tuning the roughness map allows simulation of various weathering or finishing effects and blending height maps with normal maps enhances perceived surface depth without taxing geometry optimizing both visual fidelity and performance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.