Seamless 8K granite reflection 3d texture pbr with polished granite gloss and granite shine for realistic surface highlights free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 8K granite reflection 3d texture pbr with polished granite gloss and granite shine for realistic surface highlights

IDseamless-8k-granite-reflection-3d-texture-pbr-with-polished-granite-gloss-and-granite-shine-for-realistic-surface-highlights
Granite
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K resolution granite reflection 3D texture is expertly designed to replicate the intricate composition and polished finish of premium granite surfaces making it an excellent choice for realistic architectural visualizations and 3D renders. The base material simulates a dense crystalline igneous rock primarily composed of tightly bound mineral grains such as quartz feldspar and mica all embedded in a natural mineral matrix. This texture captures granite’s characteristic veined and speckled geometric structure formed by interlocking mineral crystals offering a non-repetitive granular pattern that adds depth and complexity to any surface. The polished granite gloss and subtle granite shine emphasize the natural reflective qualities producing dynamic reflections and authentic surface highlights that respond naturally to various lighting conditions enhancing realism in both static and animated scenes.

From a materials and composition standpoint this PBR texture accurately maps the physical characteristics of polished granite through fully detailed channels. The BaseColor (Albedo) channel conveys the natural color variations found in granite featuring muted earth tones combined with mineral flecks that enhance its realistic appearance. The Normal map defines fine microfacets and uneven grain surfaces reproducing the tactile roughness and crystalline relief inherent to granite. The Roughness channel is finely tuned to replicate a polished granite gloss that balances smooth reflectivity with subtle micro-roughness preventing overly mirror-like reflections while maintaining a natural shine. The Metallic channel is kept minimal to remain true to granite’s non-metallic nature. Ambient Occlusion adds depth to crevices and accentuates the veined and speckled structure while Height and Displacement maps introduce additional depth and parallax effects enriching the perception of three-dimensional grain and surface texture.

Optimized for use in Blender Unreal Engine and Unity this seamless 8K 3D texture ensures exceptional detail and realism even on large-scale surfaces such as countertops flooring and architectural cladding without visible seams or repetition. The combination of polished granite gloss and natural granite reflection captures the subtle interplay of light on mineral inclusions and the polished surface producing visually compelling and dynamic highlights. For best results adjusting the UV scale is recommended to maintain the natural grain size relative to the modeled object avoiding distortion or scale mismatch. Additionally fine-tuning the roughness channel can help achieve the desired balance between a high-gloss finish and a more subdued matte appearance depending on the specific lighting and scene requirements.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.