Seamless 3d texture pbr 8K rough granite stone wall with natural stone and stacked stone details photorealistic free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8K rough granite stone wall with natural stone and stacked stone details photorealistic

IDseamless-3d-texture-pbr-8k-rough-granite-stone-wall-with-natural-stone-and-stacked-stone-details-photorealistic
Granite
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture presents a highly detailed rough granite stone wall meticulously designed to showcase natural stone and stacked stone details with photorealistic accuracy. The base substrate is rugged granite a durable igneous rock composed primarily of tightly interlocking grains of quartz feldspar and mica. These minerals collectively create the coarse speckled surface typical of natural granite with subtle variations in grain size and color shifts ranging from cool grays to soft earth tones. The texture captures irregularly shaped granite blocks arranged in a classic stacked stone pattern where each block fits snugly without mortar joints emphasizing the natural interlocking structure and authentic masonry complexity. The surface finish is deliberately rough and unpolished featuring visible micro-pits fissures and abrasion marks that reflect the porous nature and weathering effects common to granite exposed over time to environmental conditions.

From a materials and composition standpoint this texture reflects granite’s natural mineral aggregation and the absence of binders or adhesives relying instead on the geometric interlocking of individual stone blocks. The tactile depth and uneven layering are simulated through variations in stone thickness and slight offsets between blocks enhancing the rugged authentic feel of the surface. The BaseColor (Albedo) channel faithfully reproduces the organic pigmentation derived from the mineral content displaying nuanced shading and subtle tonal shifts that enhance realism. The Normal map provides intricate relief details accentuating the grain structure and sharp edges of the stacked stone. Roughness values control the surface’s matte and uneven light scattering while minimal Metallic values correspond to granite’s inherently non-metallic composition. Ambient Occlusion enriches the perception of depth by darkening crevices and joints and the Height/Displacement map captures surface irregularities and thickness variations enabling realistic parallax and tessellation effects in advanced rendering workflows.

Rendered in an ultra-high 8K resolution this seamless PBR texture is optimized for seamless tiling and exceptional clarity making it ideal for close-up architectural visualizations and expansive wall surfaces. It is fully compatible and Unreal Blender ready as well as suitable for Unity ensuring seamless integration into physically based rendering pipelines across multiple platforms. By utilizing all essential PBR channels this texture adapts dynamically to diverse lighting conditions and material responses preserving photorealism and rugged authenticity. For practical application it is recommended to carefully adjust the UV scale to maintain accurate stone proportions consistent with real granite walls. Additionally fine-tuning the Roughness map can simulate different stages of weathering while balancing Height and Normal maps will help optimize both visual fidelity and performance based on project requirements.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.