Texture Info
| ID | mosaic-seamless-pbr-colorful-mosaic-stone-chip-pattern |
| Category | Mosaic |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This seamless 3D mosaic PBR texture features an intricate arrangement of irregularly shaped stone chips, each uniquely colored in a lively palette of reds, yellows, blues, oranges, and neutral shades. The stones have a finely textured matte finish that simulates the subtle grain and surface roughness of natural stone or hand-crafted terrazzo chips. Thin, dark grout lines separate the individual pieces with organic but well-defined edges, highlighting the tessellated layout without overpowering the vibrant colors. The surface exhibits a soft yet tactile feel with a gentle gradation of shading inside each piece, adding depth and character to the pattern. Its irregular chip arrangement forms an abstract mosaic pattern that repeats seamlessly for continuous surface coverage without visible borders or tiling artifacts. This texture is PBR-ready, offering realistic albedo, roughness, and height details, making it perfectly suited for use in 3D modeling, architectural visualization, game development, product rendering, and VFX projects. It integrates smoothly with leading engines and software such as Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. The colorful, dynamic appearance of this mosaic texture fits naturally in modern and artistic environments like decorative flooring, vibrant feature walls, Mediterranean-inspired interiors, courtyards, kitchen backsplashes, and stylized architectural surfaces seeking a handcrafted mosaic look with bold color contrasts.
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Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
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FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.