This seamless 3D mosaic PBR texture presents an intricate arrangement of irregular glass chip tiles in a lush palette of greens and teals, ranging from dark emerald to light aquamarine tones. Each tile showcases subtle variations in color saturation and transparency, mimicking real glass shards with softly rounded edges and a slight satin sheen that captures light without overpowering reflections. The irregular, hand-crafted layout simulates a randomized tessellation pattern bound by thin, off-white grout lines that provide modest contrast while maintaining visual harmony. The grout appears finely textured and neatly applied, enhancing the overall mosaic effect with clean separation between the distinct glass pieces. This tileable texture is expertly crafted for flawless repetition, making it ideal for seamless application in 3D modeling, game development, architectural visualization, and product rendering projects. Compatible with tools like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, it suits a variety of virtual environments. This mosaic fits beautifully in scenes aiming to evoke Mediterranean or coastal aesthetics, spa interiors, pool surrounds, feature walls, kitchen backsplashes, or artistic courtyard flooring. The combination of dynamic green hues and intricate fragmented geometries lends a modern yet organic feel, perfect for stylized architectural surfaces or decorative elements requiring realism and artistic flair. Its PBR-ready setup ensures physically accurate light interactions for enhanced depth and material authenticity in any rendered environment.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.
Can I use it in Blender, Unreal Engine and Unity?
Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.
Is commercial use allowed?
Commercial-use permission is not verified for this record. Confirm the original source and license before production use.