Seamless 3d texture pbr 8k clay shards mosaic with contemporary style and matte finish free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k clay shards mosaic with contemporary style and matte finish

IDseamless-3d-texture-pbr-8k-clay-shards-mosaic-with-contemporary-style-and-matte-finish
Mosaic
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture features a meticulously crafted mosaic composed of irregular clay shards, arranged in a contemporary geometric pattern reminiscent of fragmented natural stone tiles. The base material consists primarily of fired clay, characterized by its earthy, muted color palette incorporating warm ochres, soft terracottas, and subtle greys. These clay shards are bonded together using a fine tile grout, which creates distinct yet unobtrusive separation lines that enhance the overall structure and visual depth of the mosaic. The surface relief exhibits moderate porosity and slight weathering effects, reflecting the tactile roughness and matte finish typical of unglazed ceramic or natural stone surfaces. This naturalistic surface treatment emphasizes an organic feel while maintaining a clean, modern aesthetic.

The PBR channels are carefully designed to replicate the physical characteristics of the clay shard mosaic with high fidelity. The BaseColor (Albedo) map captures the nuanced earth tones and subtle variations in pigment distribution across each shard, reflecting the natural mineral content of the clay and any post-firing color treatments. The Normal map provides finely detailed surface relief, emphasizing the irregular edges, subtle indentations, and the grout lines' slight recesses, contributing to realistic shading and light interaction. Roughness is calibrated to a matte finish, avoiding glossiness to preserve the tactile appearance of raw clay, with moderate variation to simulate minor surface inconsistencies and weathering. The Metallic map is uniformly black, as the material is non-metallic. Ambient Occlusion enhances depth perception within the grout lines and shard junctions, while the Height/Displacement map allows subtle parallax effects that emulate the physical depth of the mosaic relief.

Rendered at an impressive 8K resolution, this texture is optimized for seamless tiling, ensuring there are no visible borders or repetition artifacts, which makes it highly adaptable for both small-scale decorative surfaces and large architectural facades. It is fully compatible with leading 3D software and game engines such as Blender, Unreal Engine, and Unity, supporting PBR workflows to deliver photorealistic results under various lighting conditions. The texture’s continuity and detail make it ideal for digital art, interior visualization, and urban design projects that require an authentic yet stylized clay mosaic surface.

For practical use, it is advisable to fine-tune the UV scaling to maintain the balance between shard size and surface coverage, especially when applying the texture to large objects or environments. Adjusting the roughness parameter can help achieve either a more weathered look or a slightly smoother surface, depending on the desired finish. Additionally, blending the Height map with the Normal map can enhance parallax occlusion effects in real-time engines, adding convincing depth without excessive geometry.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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