Mosaic PBR Texture of Blue and Red Irregular Stone Chips with Crackled Finish

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Mosaic of Blue and Red Irregular Stone Chips with Crackled Finish seamless PBR texture preview
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Texture Info

IDmosaic-seamless-pbr-mosaic-stone-chip-pattern-in-blue-and-red-hues
CategoryMosaic
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless 3D mosaic PBR texture showcases an intricate arrangement of irregularly shaped stone chips with a crackled, weathered finish. The texture presents a dynamic balance of warm reds, oranges, and cool blues, blended with soft pastel earth tones, creating a vibrant yet natural palette. Each chip is outlined by thin, slightly raised white grout lines that define the mosaic layout without overwhelming the composition. The stone pieces vary in size and shape, from larger rounded formations to smaller clusters, resembling a hand-laid artistic stone mosaic with a subtle natural wear effect. The crackle patterns on the stones add to the tactile realism, simulating aged ceramic or painted stone surfaces with matte and slightly worn finishes rather than high gloss. This tileable texture is designed for seamless repetition in any 3D environment, making it ideal for use in architectural visualization, game design, and product rendering within engines like Blender, Unreal Engine, Unity, and 3ds Max. It fits best in stylized environments such as Mediterranean courtyards, decorative floors, feature walls in spas or kitchens, and artistic exterior surfaces. The combination of warm and cool tones with crackled, irregular stone chips lends a handcrafted artisan feel perfect for adding character and color depth to diverse 3D scenes requiring organic, artistically patterned mosaics.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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