Seamless 3d texture pbr 8k ceramic tiles mosaic with intricate geometric motifs and vibrant colors free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k ceramic tiles mosaic with intricate geometric motifs and vibrant colors

IDseamless-3d-texture-pbr-8k-ceramic-tiles-mosaic-with-intricate-geometric-motifs-and-vibrant-colors
Mosaic
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture presents a meticulously crafted ceramic tile mosaic, characterized by an intricate arrangement of geometric motifs such as interlocking hexagons and angular patterns that create a dynamic visual rhythm. The ceramic tiles themselves are composed of a dense, fired clay substrate, combined with fine mineral binders and natural aggregates that provide structural integrity and subtle textural variation. The surface finish is semi-glossy with a lightly polished glaze that enhances the vibrant pigmentation without excessive reflectivity, allowing the intricate color palette of rich blues, warm terracottas, and soft creams to stand out vividly. Fine grout lines separate each tile, simulated with a slightly porous and weathered cementitious material, adding depth and realism to the overall composition.

The texture's PBR workflow expertly maps these material characteristics across multiple channels to ensure photorealistic rendering. The BaseColor (Albedo) channel captures the complex color variations and subtle tonal shifts within each tile, while the Normal map reproduces the delicate surface undulations, slight bevels on tile edges, and the textured grout lines. The Roughness map balances the semi-gloss finish of the glazed ceramics with the matte, rough grout, providing a nuanced interplay of light reflections. Metallic values are minimal, reflecting the non-metallic ceramic composition, while the Ambient Occlusion map enhances shadowing around grout recesses and tile edges, contributing to perceived depth. Height or Displacement maps provide fine elevation details, useful for parallax effects or mesh displacement in high-fidelity renders.

Rendered at an impressive 8K resolution, this texture supports highly detailed close-ups without loss of fidelity, making it suitable for architectural visualizations, interior designs, or game environments requiring authentic tiled surfaces. It is optimized for seamless tiling, allowing for flexible and uniform coverage over large areas without visible repetition. The texture is fully compatible and ready for integration within popular 3D software such as Blender, Unreal Engine, and Unity, ensuring a smooth workflow across different platforms and rendering engines.

When applying this texture, it is recommended to carefully adjust the UV scale to maintain the mosaic’s intricate pattern integrity and avoid distortion. Additionally, fine-tuning the roughness channel can help replicate different glaze finishes—from more matte, aged ceramics to polished modern tiles—depending on the desired aesthetic. Combining the height map with normal maps can further enhance depth perception, especially in close camera views, by emphasizing the grout recess and tile relief for a more tactile surface experience.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


::contentReference[oaicite:0]{index=0}

AITEXTURED Tools

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