Texture Info
| ID | mosaic-seamless-pbr-colorful-stone-chip-mosaic-texture-4 |
| Category | Mosaic |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This seamless 3D mosaic PBR texture presents an artistic assemblage of irregular stone chips in a broad and vivid color palette comprising warm reds, oranges, yellows, soft blues, greens, blacks, and pale neutrals. Each chip exhibits a subtle hand-brushed matte finish with delicate, etched line details that simulate natural stone grain, adding depth and surface variation. The tessellation displays random, unevenly shaped tiles with crisp white grout lines sharply defining the individual pieces, enhancing the organic, handcrafted mosaic feel. The layout avoids strict grid patterns, favoring an authentic scattered stone mosaic arrangement reminiscent of Mediterranean or artisanal courtyard floors and decorative feature walls. This texture is PBR-ready and designed for full tileability, making it seamless for use in Blender, Unreal Engine, Unity, 3ds Max, Cinema 4D, and other 3D modeling and rendering software. Its colorful and dynamic surface is perfectly suited for stylized environments, interior design visualizations such as kitchen backsplashes or artistic bathroom walls, outdoor patios, pool surrounds, and vibrant architectural surfaces, adding character and life to any project requiring eye-catching mosaic stone materials. The fusion of lively colors and natural stone aesthetics offers a versatile resource for game development, interior archviz, and product rendering needs, providing a fresh twist on traditional hand-laid mosaic visuals.
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Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
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FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.