Dry Mud — Mud Dry Uneven Road Mud Dry — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Dry Mud — Mud Dry Uneven Road Mud Dry — PBR seamless 3D texture

IDdry-mud-field-001-road-mud-dry-uneven-dirt-farm
Mud
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This dry mud field 001 texture is a seamless tileable 3D material designed to accurately represent natural outdoor terrain with a focus on dry uneven ground commonly found along roads farms and rugged dirt surfaces. Its composition mimics the mineral-rich organic substrate characteristic of arid mud environments combining fine-grained soil particles with subtle aggregates and weathered clay minerals. The surface exhibits a rough cracked finish typical of parched earth with natural brown pigments and iron oxide layers contributing to its authentic coloration. Porosity and micro-cracks are captured to reflect realistic drying patterns and surface erosion emphasizing the tactile unevenness and ruggedness of natural terrain exposed to outdoor elements over time.

Integrated into this physically based rendering (PBR) texture are multiple maps optimized for modern pipelines including high-resolution albedo (base color) normal roughness ambient occlusion and height channels. The albedo channel delivers the detailed brown hues and subtle color variations of dry mud while the normal map encodes fine surface irregularities and grain orientation to enhance depth perception under dynamic lighting. Roughness values are calibrated to balance matte and slightly reflective areas replicating the natural soil’s varied moisture retention and surface texture. The height map supports realistic displacement or parallax effects emphasizing the uneven terrain and cracked mud formations while ambient occlusion enhances shadowing in crevices for added realism. Metallic is set to zero reflecting the organic non-metallic nature of mud and earth.

Provided in crisp 4K resolution with an optional 8K upgrade this texture is fully compatible and optimized for leading 3D software including Blender Unreal Engine and Unity. It supports the metal/rough workflow with calibrations that ensure consistent shading in both real-time and offline renderers delivering reliable results without the need for manual tweaking. This balance between detail and performance makes it ideal for game environments architectural visualization and realistic terrain modeling. For best results it is recommended to adjust UV scale to match the intended terrain size and to fine-tune roughness maps slightly depending on lighting conditions to replicate the exact dry mud appearance under different outdoor settings.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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