Cobblestone Floor Cobblestone — Cobblestone Mud Path Pavement Outdoor Floor — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Cobblestone Floor Cobblestone — Cobblestone Mud Path Pavement Outdoor Floor — PBR seamless 3D texture

IDcobblestone-floor-01-cobblestone-mud-path-pavement-outdoor-floor
Mud
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless cobblestone floor texture captures the authentic composition of a man-made outdoor pavement combining natural stone aggregates with a subtle layer of mud and dirt to reflect realistic weathering and use. The base substrate consists primarily of mineral-rich cobblestone exhibiting a rough porous surface characteristic of outdoor materials exposed to the elements. Fine sediment and organic residues settle in the crevices between stones enhancing the texture's natural complexity and imperfect finish. The cobblestones themselves display slight color variations created by naturally occurring oxide layers and mineral pigments which are faithfully represented in the albedo channel to deliver a true-to-life base color. This intricate surface morphology and grain orientation are expertly conveyed through the normal and height maps adding depth and dimension for realistic shading and parallax effects in 3D environments.

The roughness map reflects a balanced surface finish capturing both the matte weathered stone and the slightly damp muddy patches nestled between the cobblestones. This contrast ensures accurate light scattering and reflections essential for physically based rendering workflows using metal-rough calibration. Ambient occlusion enhances the perception of crevices and dirt accumulation providing natural shadowing that supports consistent shading across real-time and offline renderers. The non-metallic nature of the pavement is confirmed by the metallic map which remains essentially flat to preserve material authenticity. Delivered in high-resolution 4K with an optional 8K upgrade this texture is fully tileable and optimized for modern digital content creation pipelines making it suitable for Blender Unreal Engine and Unity projects without manual adjustments.

Designed for seamless integration in outdoor scenes featuring paths floors and pavements this cobblestone mud path texture maintains a careful balance between detail and performance. Its physically based material setup ensures reliable results across various digital content creation software and game engines streamlining workflows for artists and developers. For best results it is recommended to adjust the UV scale to match the intended real-world tile size and fine-tune roughness values slightly to simulate varying moisture levels on the pavement surface. The included PNG and EXR formats support flexible texturing workflows enabling easy integration and customization in diverse visual projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.