Seamless 3d texture pbr 8k gray silty mud surface with mud sediment layering free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k gray silty mud surface with mud sediment layering

Texture Info

IDseamless-3d-texture-pbr-8k-gray-silty-mud-surface-with-mud-sediment-layering
CategoryMud
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This high-quality seamless 3D texture at 8K resolution showcases a photorealistic gray silty mud surface characterized by finely layered mud sediment. The base substrate consists of compacted silty mud, rich in mineral particles and organic matter, which together form a dense, natural composite. The texture captures subtle variations in grain orientation and porosity, reflecting weathering effects that create natural color gradients from soft gray to muted earth tones. The surface finish is matte and slightly rough, highlighting the sediment layering and micro-variation typical of riverbed and wetland environments, while maintaining a neutral lighting profile that enhances realism in diverse lighting conditions.

In PBR terms, the BaseColor (Albedo) channel accurately represents the natural gray pigments and organic compounds embedded in the silty mud, producing an authentic visual depth. The Normal map emphasizes the fine sediment layering and surface irregularities, simulating the tactile roughness and subtle undulations of wet mud. Roughness is tuned to replicate the damp, non-reflective quality of silty mud, while the Metallic channel remains minimal, reflecting the organic and mineral nature of the material with no metal content. Ambient Occlusion enhances the perceived depth between compacted layers and crevices, and the Height/Displacement map allows for realistic parallax effects, perfect for adding dimensionality in close-up environmental shots.

This texture is optimized and ready for seamless tiling in popular 3D platforms such as Blender, Unreal Engine, and Unity, making it ideal for environmental scenes requiring realistic muddy riverbeds, wetlands, or natural terrain surfaces. For best results, it is recommended to adjust the UV scale to maintain the fine detail of sediment layering, and to fine-tune roughness values depending on moisture levels in the scene to enhance authenticity. This gray silty mud seamless 3D PBR texture at 8K resolution offers a versatile, naturalistic solution for artists and developers seeking to elevate their wetland or riverbed visualizations with precision and high detail.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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