Gravel Mud Dirt — Mud Dirt Rough Dirt Rough Pathway — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Gravel Mud Dirt — Mud Dirt Rough Dirt Rough Pathway — PBR seamless 3D texture

IDred-dirt-mud-01-gravel-mud-dirt-rough-pathway-path
Mud
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture represents a detailed physically based rendering (PBR) material designed to replicate the natural characteristics of red dirt mud 01 mixed with gravel and rough outdoor terrain. Its composition captures the organic base substrate of compacted earth and mineral aggregates including fine-grained dirt particles and coarse gravel fragments. The texture mimics the natural weathering and porosity of mud and dirt with subtle variations in surface finish that reflect a slightly rough matte appearance typical of outdoor pathways and village roads. The color palette is dominated by warm earthy red and brown hues enhanced by natural oxide pigments creating a realistic albedo layer that accurately conveys the soil’s chromatic depth and variation in saturation across uneven surfaces.

In the PBR workflow this material includes comprehensive texture maps such as albedo (BaseColor) normal roughness ambient occlusion (AO) and height all optimized for modern pipelines and available in high resolution 4K with an optional 8K upgrade for high-end rendering needs. The normal map encodes the micro-surface details of the rough gravel and mud clumps enhancing the tactile quality without adding geometry. Roughness maps define the varying reflectivity of wet and dry soil patches while the height map facilitates realistic displacement and parallax effects emphasizing the unevenness typical of natural dirt paths and roads. The AO map supports natural shading in crevices and depressions contributing to consistent physically accurate lighting in real-time engines like Unreal Engine Unity and DCC software such as Blender.

This texture is tileable and fully calibrated to support the metal/roughness PBR workflow ensuring consistent shading across various rendering environments without manual tweaking. Its balance of detail and performance makes it suitable for terrains village pathways and outdoor scenes requiring authentic natural materials. When applying the texture adjusting the UV scale to match the scene’s scale is recommended for optimal realism. Additionally fine-tuning the roughness parameter can help achieve the desired wetness or dryness effect enhancing the natural look of mud and gravel surfaces. With native support for PNG and EXR formats this PBR material is versatile and ready to integrate seamlessly into your next project.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.