Seamless 3d texture pbr 8k of muddy soil surface with mud splashed and muddy coating free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k of muddy soil surface with mud splashed and muddy coating

Texture Info

IDseamless-3d-texture-pbr-8k-of-muddy-soil-surface-with-mud-splashed-and-muddy-coating
CategoryMud
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture in stunning 8K resolution captures the intricate details of a muddy soil surface characterized by natural mud splashed patterns and a thin muddy coating layer. The base substrate is composed of organic soil particles, primarily mineral-rich earth mixed with fine organic matter, creating a dense yet porous ground layer. The mud deposits consist of fine clay and silt aggregates bound by moisture, forming a cohesive, sticky matrix that clings to the soil surface. This interaction between wet mud and soil is clearly conveyed through the photorealistic PBR channels, where the BaseColor/Albedo map reflects the rich brown and dark ochre tones of damp earth, accented by subtle variations from mud splashes and coatings. The Normal map reveals the detailed micro-relief of soil grains and splattered mud droplets, enhancing the tactile quality of the surface, while the Height/Displacement channel emphasizes the unevenness and depth of the mud deposits and coating layers.

The Roughness map accurately portrays the varying moisture levels and surface finishes, with wetter, shinier mud splashes exhibiting lower roughness values for a glossier appearance, contrasted by drier, matte soil regions with higher roughness. Metallic values remain near zero, consistent with the non-metallic organic composition of the soil and mud. Ambient Occlusion enhances shadows in crevices between soil particles and under mud splatters, providing a natural depth effect crucial for realistic environmental rendering. This texture is optimized for large-scale scenes in Blender, Unreal Engine, and Unity, offering uninterrupted tiling without visible seams or pattern repetition, making it ideal for terrain texturing, ground surface visualization, or any project demanding detailed mud-soil interaction and moisture effects.

For best results, it is recommended to adjust the UV scale carefully to maintain the natural grain size and mud splatter proportions, preventing unnatural repetition or stretching. Additionally, fine-tuning the roughness channel can help simulate varying wetness levels across the terrain, adding realism and dynamic visual interest. This seamless muddy soil texture is a versatile, high-resolution material that brings photorealistic wet, sticky mud surfaces to life, enhancing both static renders and real-time environments with authentic ground surface detail and natural mud coating effects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.