Seamless 3d texture pbr 8k of muddy garden mud with mud with leaves and soft mud patches free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k of muddy garden mud with mud with leaves and soft mud patches

Texture Info

IDseamless-3d-texture-pbr-8k-of-muddy-garden-mud-with-mud-with-leaves-and-soft-mud-patches
CategoryMud
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture in 8K resolution presents a highly detailed and photorealistic depiction of muddy garden mud, enriched with organic debris such as leaves and soft mud patches. The base substrate is primarily composed of fine mineral soil mixed with organic matter, forming a naturally porous and moist surface typical of garden and forest floor environments. The mud’s texture is characterized by subtle variations in grain size and moisture content, with soft patches where water saturation is higher, causing slight depressions and smoother areas. Embedded leaves and other organic fibers add complexity and realism, enhancing the material’s natural appearance. The surface finish reflects a slightly glossy, wet sheen due to moisture, while patches of drier mud exhibit a more matte, rough texture with granular details visible across the scene.

In terms of PBR channels, the BaseColor (Albedo) map captures the earthy tones of dark brown mud interspersed with greenish-brown leaves and subtle color variations from organic decomposition. The Normal map emphasizes fine surface irregularities, including leaf veins and soft mud undulations, contributing to the tactile depth. Roughness values shift across the texture, with wetter mud patches showing lower roughness for a glossier finish, while drier areas use higher roughness to simulate the matte, granular soil. The Metallic channel remains effectively zero, reflecting the organic, non-metallic nature of the material. Ambient Occlusion adds depth to depressions and leaf edges, enhancing shadowing effects, while the Height/Displacement map provides precise elevation changes that simulate the soft depressions and raised leaf surfaces for improved realism in close-up views.

Designed for seamless tiling, this texture ensures continuous application without visible repetition or tiling artifacts, making it well-suited for natural environment and garden floor texturing in Unreal Engine, Blender, and Unity workflows. The 8K resolution guarantees exceptional detail and clarity, allowing artists to scale UV mappings flexibly without losing fidelity. For optimal results, adjusting roughness values in rendering engines can help balance the wet and dry mud areas, while fine-tuning height or parallax settings enhances the perception of depth and softness in muddy patches, providing a convincing natural ground surface for landscaping, gardening simulations, or outdoor scene creation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.