Coral Mud Coral — Coral Ground Costal Stones Gravel Gravelly — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Coral Mud Coral — Coral Ground Costal Stones Gravel Gravelly — PBR seamless 3D texture

IDcoral-mud-01-coral-ground-costal-stones-gravel-gravelly
Mud
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Coral Mud Coral texture represents a seamless tileable 3D material meticulously crafted to mimic natural coastal sediment and coral-enriched ground. Its composition reflects a complex substrate where fine coral mud blends organically with gravelly stones and fragmented rock elements typical of exposed seabeds along ocean coastlines. The material’s base substrate is an intricate mixture of organic and mineral particles including calcium-rich coral fragments bound together by natural silts and clays. This mixture creates subtle porosity and weathering effects while the surface finish exhibits a slightly rough matte texture with occasional smoother patches where sediment has compacted imparting a natural weathered appearance. The color palette derives from earthy coral hues combined with muted grays and soft beige tones achieved through natural pigment variations and oxide layers that contribute depth and authenticity to the albedo channel.

In PBR terms the BaseColor (albedo) map captures the nuanced color transitions across the coral mud and gravelly ground showcasing subtle variations in coral pinks and coastal stone grays without any metallic reflections as the surface is entirely non-metallic. The Normal map accurately reproduces the fine grain orientation surface roughness and minute rock fragments providing realistic micro-detail that enhances lighting interaction in real-time and offline renderers. The Roughness map balances smoother sediment patches with coarser gravel and coral fragments offering a natural variation in reflectivity that emphasizes the material’s weathered porous nature. Ambient Occlusion (AO) highlights crevices and deeper sediment layers enhancing depth perception along the coastline. Height and displacement maps allow for realistic surface undulations and subtle relief critical for achieving authentic terrain and exposed seabed effects in 3D environments.

Optimized for modern pipelines this texture is provided in 4K resolution with an optional high-end 8K version ensuring exceptional detail for close-up renders and large-scale outdoor scenes. It is fully compatible with Blender Unreal Engine and Unity supporting the metal/rough workflow to facilitate consistent shading across diverse platforms and rendering engines. Calibrated PBR maps guarantee reliable results without the need for manual tweaking making this texture ideal for natural terrain coastal sediment rocky roads and oceanic environments. To maximize realism it is recommended to adjust the UV scale to capture the granular detail of coral mud at different distances and fine-tune roughness values to reflect wet or dry conditions commonly found along coastlines enhancing the material’s versatility in varied outdoor settings.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.