Red Mud Stones — Mud Dirt Flat Soil Cracked Earthy — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Red Mud Stones — Mud Dirt Flat Soil Cracked Earthy — PBR seamless 3D texture

IDred-mud-stones-mud-dirt-flat-dry-rocks-compact-soil
Mud
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Red Mud Stones 3D texture is a physically based seamless material designed to realistically replicate the complex composition of dry cracked and compact soil mixed with natural red mud stones and organic debris such as roots and plant remnants. At its core this texture simulates a mineral-rich earthy substrate where fine-grained clay and iron oxide pigments impart the distinctive deep red coloration characteristic of weathered mud stones. The surface demonstrates subtle porosity and natural fissures with compact soil aggregates and scattered rock fragments embedded within the matrix. Weathering effects are visible through surface roughness variations and micro-cracks enhancing the flat dry terrain appearance typical of outdoor gothic-inspired environments. This rich composition is accurately captured across the PBR channels for authentic material rendering.

The texture pack includes high-resolution 4K maps with an optional 8K upgrade providing exceptional detail for use in Blender Unreal Engine and Unity workflows. The Albedo (BaseColor) map reflects the natural earthy tones and red iron oxide hues while the Normal map conveys the subtle surface irregularities cracks and stone relief. The Roughness channel varies to simulate the mix of smooth compact soil and rough weathered rock surfaces enabling realistic light scattering and reflections. The Metallic map is minimal consistent with non-metallic natural terrain while Ambient Occlusion enhances shadowed crevices and depth in the cracked earth. The Height or Displacement map provides pronounced surface depth for parallax or tessellation effects enabling enhanced realism in real-time and offline renderers without manual tweaking.

This texture is optimized for modern pipelines using the metal/rough workflow ensuring consistent shading and balanced performance across DCC applications and game engines. It reliably delivers natural results for outdoor terrain balancing detail and efficiency for both close-up scenes and large-scale environments. For practical application adjusting the UV scale to match the scene’s terrain density will maintain the natural appearance of the cracked soil and stones while fine-tuning roughness can emphasize either wet or dry surface conditions. The inclusion of.png and.exr formats supports flexible use across different rendering setups and artistic needs.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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