Mud Dirt Stones — Brown Mud Ground Footprints Soil — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Mud Dirt Stones — Brown Mud Ground Footprints Soil — PBR seamless 3D texture

IDbrown-mud-02-mud-dirt-stones-dry-ground-footprints
Mud
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Mud Dirt Stones texture represents a highly detailed seamless 3D material designed to replicate the complex composition of natural brown mud 02 enriched with dirt stones compact soil and subtle footprints. The base substrate is primarily organic earth mixed with mineral aggregates such as fine sand and small stones bound together by moisture and organic binders like decomposed plant debris roots and sticks. The surface exhibits moderate porosity and weathering typical of wet and dry soil conditions in outdoor environments with a natural variation in color ranging from deep browns to lighter earthy tones enhanced by subtle oxide pigments that contribute to the realistic Albedo channel. This texture is optimized for physically based rendering (PBR) workflows capturing the nuanced interplay between rough dry patches and slick wet soil areas providing a balanced finish that supports consistent shading across real-time and offline renderers.

The PBR maps included—Albedo Normal Roughness Ambient Occlusion and Height—are meticulously crafted to reflect the material’s physical properties. The Normal map encodes fine surface detail such as the bumps and indentations from stones and compact soil while the Roughness map differentiates between the smooth moist patches of earth and the coarse dry dirt and sticks. The Height map offers precise displacement information useful for enhancing parallax effects and terrain depth in 3D applications. Ambient Occlusion highlights shadows within crevices formed by roots and plant debris adding depth and realism. The material employs a non-metallic workflow with calibrated roughness ensuring the texture performs reliably without manual tweaking across various digital content creation tools and game engines including Blender Unreal Engine and Unity.

Available in 4K resolution with an optional 8K upgrade for high-end use cases this tileable texture is suitable for diverse terrains and outdoor scenes seamlessly adapting to natural ground surfaces. The metal/rough workflow calibration allows for consistent physically accurate shading that supports both real-time visualization and offline rendering pipelines. For practical use adjusting the UV scale can optimize the balance between texture detail and performance while fine-tuning roughness values helps simulate different moisture levels enhancing realism for scenes involving wet soil or dry earth. This texture is a versatile asset for artists and developers seeking reliable natural-looking mud dirt and stone surfaces with comprehensive PBR support.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.