Seamless 3d texture pbr 8K old brick wall with weathered brick and mossy wall growth photorealistic surface free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8K old brick wall with weathered brick and mossy wall growth photorealistic surface

IDseamless-3d-texture-pbr-8k-old-brick-wall-with-weathered-brick-and-mossy-wall-growth-photorealistic-surface
Wall
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture features an old brick wall characterized by weathered bricks and natural mossy wall growth rendered in ultra-high photorealistic 8K resolution. The base material consists of traditional fired clay bricks carefully crafted from a balanced blend of clay sand and iron oxide pigments that give the surface its warm reddish-brown hues typical of aged masonry. Over time extended exposure to natural elements causes the brick surfaces to become porous and rough as erosion gradually wears down the original smooth glaze revealing the granular aggregates within. The joints between bricks are filled with a lime-based mortar mixed with fine sand which shows subtle cracking and signs of wear further contributing to the wall’s authentic aged appearance. Organic moss grows irregularly in shaded crevices and along brick edges forming soft damp patches that enhance the natural decay and add significant textural complexity to the surface.

The physical and compositional qualities of this old brick and mossy wall texture are meticulously captured across all PBR channels for accurate and realistic rendering in popular engines such as Blender Unreal Engine and Unity. The BaseColor (Albedo) map portrays the earthy reds and browns of the weathered brick alongside muted green shades from moss growth. Normal and Height/Displacement maps emphasize the depth and relief of chipped brick edges recessed mortar joints and the uneven contours of moss patches which heightens surface detail and realism. The Roughness map differentiates the coarse matte finish of the weathered bricks from the softer moisture-retentive texture of the moss while the Ambient Occlusion channel enhances shadowing within cracks and crevices to increase depth perception. The Metallic channel remains at zero consistent with the non-metallic nature of fired clay bricks and organic moss.

Rendered seamlessly at 8K resolution this texture supports detailed close-ups and large-scale architectural visualizations without visible pixelation or tiling artifacts. Its seamless design allows for continuous repetition making it ideal for recreating authentic old brick walls and mossy surfaces in realistic outdoor environments and historic building facades. For best results adjusting the UV scale to match real-world brick dimensions is recommended along with fine-tuning roughness values to balance the reflective qualities of damp moss against the matte weathered bricks. Additionally blending height and normal maps can smooth transitions between brick and moss areas improving visual fidelity in parallax and displacement workflows while maximizing the texture’s photorealistic potential.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.