Seamless 8K PBR 3D texture of old window with weathered paint and chipped paint surface d…

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Of Old Window With Weathered Paint And Chipped Paint Surface D… seamless PBR texture preview
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Texture Info

IDseamless-8k-pbr-3d-texture-of-old-window-with-weathered-paint-and-chipped-paint-surface-detail
CategoryWindow
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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This seamless 8k PBR texture captures the intricate details of an old wooden window characterized by weathered and chipped paint revealing the natural wood grain beneath. The primary material is aged wood featuring a plank-based geometric form with visible grain patterns running longitudinally along each board. The wood substrate exhibits natural porosity and fibrous structure contributing to the texture’s tactile realism. The painted surface layer once smooth and protective has degraded over time due to exposure to environmental elements resulting in cracked and peeling paint chips that expose the underlying wood. The paint binder shows signs of oxidation and UV degradation causing pigment fading and subtle discoloration variations across the surface.

The texture incorporates detailed components of the window’s hardware including metal elements such as the latch lock and hinges. These metallic parts have a slightly oxidized and worn finish demonstrating low reflectivity with subtle rust and patina effects. The window sill crafted from the same aged wood material presents additional weathering with accumulated dirt and micro-scratches enhancing the overall authenticity. The surface finish across the wood and metal parts ranges from rough and matte on the chipped painted wood to minimally polished on the metal reflecting varying degrees of wear and environmental exposure.

In terms of PBR channel mapping the BaseColor (Albedo) channel captures the faded blues grays and natural wood browns of the peeling paint and exposed grain. The Normal map encodes the intricate surface relief emphasizing paint chips wood grain ridges and metal hardware details. Roughness values vary across the texture with higher roughness on weathered wood and paint chips and lower roughness on the metal components to simulate their worn but smoother finish. The Metallic map selectively highlights window hardware as non-organic metal while the wood and paint remain non-metallic. Ambient Occlusion enhances shadowing in crevices such as chipped paint edges and around hardware fittings. Height/Displacement maps provide subtle depth differences between peeling paint layers and recessed wood grain supporting realistic parallax effects.

Rendered at an 8k resolution this texture is optimized for high-fidelity applications in Blender Unreal Engine and Unity ensuring crisp detail even up close. For practical use it is recommended to carefully adjust the UV scale to maintain the natural plank width and wood grain proportions avoiding distortion. Additionally fine-tuning roughness values can help balance the weathered matte surfaces with the slightly reflective metal hardware. Combining height and normal maps thoughtfully will enhance the perception of depth on chipped paint edges without overly exaggerating displacement preserving realism across diverse lighting conditions.

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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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