Seamless 8k PBR 3d texture of clear glass window with smooth glass and subtle window reflection free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 8k PBR 3d texture of clear glass window with smooth glass and subtle window reflection

Texture Info

IDseamless-8k-pbr-3d-texture-of-clear-glass-window-with-smooth-glass-and-subtle-window-reflection
CategoryWindow
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8k PBR texture depicts a clear glass window with a remarkably smooth surface that captures subtle window reflections and delicate shadows, enhancing photorealistic depth. The base material is high-purity silica glass, characterized by its transparency and minimal color tint, supported by a sturdy window frame and sill composed of painted wood or powder-coated metal. The glass surface is polished to a flawless finish, ensuring low roughness values in the PBR roughness map, which allows for crisp and clear reflections in the BaseColor (Albedo) channel. The texture also integrates fine details of window hardware, such as the handle, lock, and hinges, crafted from brushed or matte metal alloys. These metallic elements exhibit moderate to high metallic values and subtle roughness variations that realistically simulate wear and usage patterns without excessive glossiness.

The geometric form of the texture is based on a planar window pane segmented by the frame and sill, with smooth transitions and precise edges that maintain natural proportions. The Normal map encodes the gentle curvature and bevels of the glass edges and hardware contours, offering believable light interaction and shadowing effects. The Ambient Occlusion channel enhances depth by simulating soft shadows where the glass meets the frame and around the handle and hinges, contributing to the overall dimensionality. The Height/Displacement map subtly defines the slight elevation differences between the glass surface and the adjoining window sill, as well as the hardware mounting points, reinforcing the three-dimensional structure without harsh transitions or distortions.

To ensure versatility, this texture’s 8k resolution provides exceptional detail suitable for close-up renders and large-scale architectural visualizations within Blender, Unreal Engine, and Unity. The high fidelity allows seamless tiling with no visible repetition, making it ideal for projects requiring pristine, clean window surfaces that interact naturally with environmental lighting. The clear glass’s low roughness and metallic maps enable realistic reflections and refractions without artificial sharpness or blurring, perfectly matching physically based rendering workflows.

For practical usage, it is recommended to carefully adjust the UV scale to maintain the correct proportions of the window sill and hardware elements relative to the scene geometry. Additionally, fine-tuning the roughness map can help balance reflection intensity depending on the lighting conditions, while blending height or parallax maps can introduce subtle depth effects that enhance realism without compromising performance. This texture is an excellent choice for achieving authentic window materials that convincingly mimic real-world glass and accompanying architectural details.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.