Layered Ice Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Layered Ice Seamless Texture

IDlayered-ice-seamless-texture
Snow-ice
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Discover the Layered Ice Seamless Texture a meticulously crafted AI texture designed to replicate the intricate structure and subtle complexity of layered ice formations found in natural snow-ice environments. This texture simulates a composite material where thin translucent ice sheets overlay each other creating depth and variation through intersecting mineral-like crystalline layers. The base substrate mimics compacted ice with slight porousness and micro-fractures while thin adhesive frost layers bind these sheets together resembling natural ice’s organic weathering and freeze-thaw cycles. The surface finish is semi-glossy with a slightly frosted diffused reflection capturing the delicate interplay of light through the semi-transparent layers and minor surface roughness caused by natural erosion and sublimation processes. Pigmentation is subtle relying mostly on natural ice blue hues and faint white veining enhanced by ambient mineral impurities that add realistic color variations and depth.

In physically based rendering (PBR) terms the BaseColor/Albedo channel reflects the pale icy blues and soft whites enriched with fine details of trapped air bubbles and mineral flecks that give the texture a lifelike appearance. The Normal map emphasizes the layered grain orientation and micro-detail of the ice sheets highlighting subtle ridges and crevices. Roughness is calibrated to balance a polished icy surface with areas of matte frost ensuring realistic light diffusion without excessive gloss. Metallic is near zero as this organic ice material lacks metallic qualities while Ambient Occlusion enhances the perception of depth between layers and fine cracks. Height/Displacement maps capture the subtle elevation changes from overlapping sheets and small-scale weathering enabling convincing parallax effects and realistic surface variations.

This seamless layered ice seamless texture is available in ultra-high resolution up to 8K ensuring crisp detail and scalability for large surfaces without visible seams. It is optimized for quick look development environment art architectural visualization and concept prototyping within popular 3D software such as Blender Unity and Unreal Engine. The tileable nature allows for uniform pattern repetition making it ideal for expansive ice or snow-ice surfaces. For best results it is recommended to maintain consistent texel density across your assets and to keep UV layouts uniform to minimize distortion. Adjusting the roughness channel slightly can simulate varying frost accumulation while subtle height map tuning can enhance parallax effects and add realism to close-up views.

The tileable layered ice seamless texture offers a highly detailed AI texture layered ice seamless texture with realistic snow-ice textures and a 3D preview to accurately represent its PBR material properties.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.