Decorative Frosted Ice Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Decorative Frosted Ice Texture Seamless

Texture Info

IDdecorative-frosted-ice-texture-seamless
CategorySnow-ice
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The decorative frosted ice texture seamless high resolution up to 8k is a meticulously developed material designed to authentically replicate the intricate surfaces of natural snow-ice environments. At its core, the texture features a translucent mineral-like ice substrate with a crystalline structure that conveys both fragility and solidity. This base is enhanced by a delicate frost layer composed of microscopic air pockets and finely oriented grains, which scatter light softly to create a semi-opaque, ethereal appearance. The surface finish combines subtle porosity with gentle weathering effects, where tiny ice crystals form a consistent, naturally bonded pattern that evokes the fragile yet enduring qualities of frost-covered ice. The cool pale blue and white color variations in the BaseColor/Albedo channel capture the subtle hues found in real snow-ice, providing depth and realism across the surface.

In the texture’s PBR workflow, the Normal map skillfully emphasizes the fine surface breakup and frost ridges, enhancing tactile realism and providing detailed surface relief that responds convincingly to lighting. The Roughness channel balances smooth, glossy patches typical of polished ice with diffuse scattering areas characteristic of frost, creating a nuanced interplay between shine and matte finishes. The Metallic channel remains minimal, accurately reflecting ice’s non-metallic nature, while the Ambient Occlusion map adds natural shadowing in crevices to increase visual depth and dimensionality. Height and Displacement maps offer subtle surface relief perfect for parallax effects, enriching the immersive quality of the texture. This tileable decorative frosted ice texture seamless high resolution up to 8k supports ultra-high resolution up to 8k, making it ideal for detailed environments and close-up renders without any loss of clarity or crispness.

Optimized for modern 3D pipelines, this texture is fully compatible with popular platforms such as Blender, Unreal Engine, and Unity. Its seamless tiling capability ensures continuous repetition without visible seams, maintaining a natural, immersive aesthetic in large-scale scenes. The AI-generated workflow behind this texture delivers a balanced combination of sharp detail and controlled noise, resulting in a believable, high-quality surface that enhances realism without overwhelming the scene. For practical application, adjusting the UV scale to a finer level is recommended to emphasize the intricate frosted grain detail, while tuning roughness values allows users to customize the finish between a polished icy gloss or a more matte, weathered frost. Incorporating subtle Ambient Occlusion passes and light Normal map enhancements can further accentuate surface breakup without introducing harsh edges, making this decorative frosted ice texture seamless high resolution up to 8k an excellent choice for snow-ice textures in both artistic and technical projects.

The seamless decorative frosted ice texture offers a high resolution up to 8k with a realistic PBR appearance, enhanced by an AI-generated texture and detailed 3D preview for accurate material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.