Slushy Snow Semi Melted free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Slushy Snow Semi Melted

Texture Info

IDslushy-snow-semi-melted
CategorySnow-ice
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The slushy snow semi melted texture is an expertly crafted, seamless snow-ice surface designed to realistically replicate the natural appearance of partially melted, slushy snow deposits. This AI-generated material simulates an organic substrate composed primarily of loosely compacted ice crystals intermingled with fine mineral particulates and moisture content, resulting in an irregular, semi-translucent granular structure. The surface exhibits subtle porosity with varying degrees of wetness and frost accumulation, effectively mimicking the natural transition from rigid snow to melting slush. Its base coloration blends soft whites, pale blues, and muted grays, reflecting the complex interplay of light within semi-melted ice and mineral grains, captured in the BaseColor/Albedo channel to enhance realism and depth.

From a materials perspective, the texture’s roughness channel expertly represents the variable surface finish typical of slushy snow—showcasing partially glossy patches where moisture pools contrast with more matte areas where drier snow crystals remain exposed. The Normal map highlights fine micro-geometry, revealing tiny ridges and indentations formed by repeated melting and refreezing cycles, while the Height/Displacement map provides tactile depth ideal for parallax displacement techniques. The Metallic map remains minimal and neutral, consistent with the organic, non-metallic nature of snow and ice. Ambient Occlusion is finely tuned to emphasize subtle crevices and shadowing within the granular topology, enhancing three-dimensionality under diverse lighting conditions.

Designed for high-resolution applications up to 8K, this tileable slushy snow semi melted texture ensures crisp detail and seamless scalability across large models and terrains. It is fully compatible with popular 3D workflows including Blender, Unreal Engine, and Unity, enabling realistic snow-ice surface creation in architectural visualization, immersive game environments, and detailed product mockups. To achieve optimal results, maintaining a uniform UV scale and texel density is recommended to avoid stretching and preserve consistent visual fidelity. Additionally, fine-tuning the roughness map can further enhance the portrayal of varying wetness levels, allowing users to simulate subtle transitions between wet slush and drier snow surfaces with precision.

The AI-generated seamless slushy snow semi melted texture offers realistic snow-ice textures with detailed PBR appearance, allowing for an accurate 3D preview of material behavior under varying environmental conditions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.