Worn Frosted Ice Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Worn Frosted Ice Texture Seamless

Texture Info

IDworn-frosted-ice-texture-seamless
CategorySnow-ice
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The worn frosted ice texture seamless high resolution up to 8ktexture presents an exquisitely detailed material that faithfully replicates the complex nature of aged, frost-covered ice surfaces. At its core, this texture features a crystalline ice substrate interspersed with fine mineral inclusions and organic frost accumulations, lending a semi-translucent quality that captures the fragile interplay between ice and environment. Weathered grain orientations and subtle microfractures reveal a history of natural exposure, while carefully balanced pigments and oxide layers create a muted palette of pale blues, soft grays, and frosty whites. The surface finish is matte with an inherent frost-induced roughness, reflecting a naturally eroded, worn state rather than a polished or glossy sheen, which enhances the authenticity of the snow-ice textures and adds a tactile depth ideal for realistic environmental art and architectural visualization.

This seamless worn frosted ice texture seamless high resolution up to 8k excels within Physically Based Rendering (PBR) workflows, delivering exceptional detail across all key texture channels. The BaseColor/Albedo map showcases subtle variations in frost density and mineral deposits, offering a natural, soft color spectrum without harsh contrasts. Fine surface details such as frost crystals and micro-imperfections are captured in the Normal map, lending convincing depth and tactile realism. Roughness values are precisely tuned to simulate soft light diffusion typical of frost-coated ice surfaces, avoiding unwanted glare while emphasizing surface complexity. The Metallic channel remains minimal, accurately reflecting the non-metallic nature of ice, while Ambient Occlusion adds realistic shadowing in crevices and worn areas. Height and Displacement maps provide additional relief, enabling parallax effects or subtle geometry displacement that significantly enhance immersion on large-scale assets.

Optimized for seamless tiling, this tileable worn frosted ice texture seamless high resolution up to 8k is fully compatible with Blender, Unreal Engine, and Unity, ensuring flawless application on expansive surfaces without visible seams or distortion. The ultra-high 8k resolution guarantees crisp detail retention even under close camera scrutiny, making it ideal for large environment assets and high-quality renderings. For best results, maintain consistent UV scaling across your models to prevent pattern stretching, and adjust roughness values to suit the lighting conditions—raising roughness to emulate aged frost accumulation or lowering it for fresher ice appearances. Integrating this AI texture worn frosted ice texture seamless high resolution up to 8k into your material library streamlines look development and concept prototyping, supporting efficient workflows and premium visual outcomes with accurate 3D preview capabilities.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.