Rime Ice Feathery Frost free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Rime Ice Feathery Frost

Texture Info

IDrime-ice-feathery-frost
CategorySnow-ice
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Rime Ice Feathery Frost texture is a finely detailed seamless material expertly designed within the snow-ice category to bring exceptional realism to your 3D projects. This tileable rime ice feathery frost texture captures the intricate interplay of frozen water crystals and delicate frost formations characteristic of natural icy surfaces. At its core, the texture simulates a translucent ice substrate composed of a crystalline mineral-like base with a subtle opacity, layered with fine feathery frost patterns formed by minute ice needles that adhere to surfaces through atmospheric moisture deposition. These structural nuances produce a natural microstructure where the frost’s grain orientation and porous, weathered finish are clearly visible, mimicking authentic rime ice surfaces found in cold environments. The surface finish conveys a semi-polished, slightly matte quality typical of frost-covered ice, offering a soft light diffusion without harsh glare or excessive reflectivity. This complex material composition is reflected across the PBR channels, with the BaseColor/Albedo map emphasizing the crystalline clarity and slight translucency, while the Normal and Height/Displacement maps reveal intricate frost relief and surface texture depth. The Roughness channel balances the diffuse and reflective qualities, the Metallic layer remains minimal to maintain organic ice authenticity, and Ambient Occlusion enhances subtle shadowing within frost clusters, adding dimensionality and realism.

Rendered at an impressive resolution of up to 8K, this AI texture rime ice feathery frost provides unparalleled clarity and detail, ensuring seamless application on large UV surfaces or expansive environments without visible tiling artifacts. Compatible with key 3D workflows such as Blender, Unreal Engine, and Unity, it supports real-time 3D preview and delivers consistent, predictable results under varied lighting and rendering conditions. The texture’s high fidelity and seamless design make it ideal for environment artists, architectural visualization, and concept prototyping, enhancing the naturalistic appearance of icy terrains, frozen surfaces, and snow-ice materials. By integrating this snow-ice texture into your material library, you gain a versatile tool that faithfully replicates the subtle complexity and fine detail of rime ice formations, elevating your 3D scenes with authentic surface quality and atmospheric depth.

For optimal results when using this tileable rime ice feathery frost texture, adjusting the UV scale is recommended to control the density of frost detail and avoid repetition on larger surfaces. Additionally, fine-tuning the roughness map intensity helps tailor the surface reflectivity to match specific lighting environments, balancing soft diffusion with natural shine. Leveraging the height or displacement maps further enhances tactile depth and parallax effects, enriching the visual complexity of frozen surfaces without compromising rendering performance. This thoughtful combination of material composition and technical precision ensures that the Rime Ice Feathery Frost texture consistently enhances realism and surface quality across diverse 3D projects and environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.