Polished Frosted Ice Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Polished Frosted Ice Texture Seamless

Texture Info

IDpolished-frosted-ice-texture-seamless
CategorySnow-ice
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The polished frosted ice texture seamless high resolution up to 8k is a meticulously crafted material that captures the intricate interplay between translucent ice and a subtle frosted finish. Its base substrate resembles naturally occurring ice crystals, composed primarily of frozen water molecules arranged in a delicate lattice, enhanced by a thin layer of fine frost particles. These frost particles act as microscopic aggregates that diffuse light softly, creating a semi-opaque look with gentle surface irregularities. The texture’s surface finish is highly polished yet retains a frosted veil, resulting in a unique combination of gloss and matte qualities. This balance is achieved through a controlled layering of crystalline ice with a minimal amount of micro-etched frost, simulating natural weathering without excessive porosity or damage. Slight color variations arise from natural impurities and oxide-like thin films, lending subtle bluish and white hues that contribute to realistic snow-ice visuals. The texture’s composition is ideal for digital materials requiring a believable frozen effect with nuanced detail and surface complexity.

From a PBR perspective, the base color (Albedo) channel conveys a cold, translucent palette with hints of pale blue and white frost, capturing the subtle pigment and light scattering typical of snow-ice surfaces. The Normal map accurately reproduces the fine grain orientation of frost crystals and the gentle undulations of the ice substrate, enhancing surface breakup and depth. Roughness is carefully calibrated to reflect the polished yet frosted finish, combining smooth reflective areas with diffused matte patches to mimic natural ice behavior under varying lighting conditions. The Metallic channel remains near zero, reflecting the non-metallic nature of ice, while the Ambient Occlusion map highlights micro crevices and frost clusters, adding dimensionality and realism. Height or displacement maps subtly emphasize the texture’s micro-relief without overwhelming, allowing for enhanced parallax or depth effects when used in advanced rendering engines.

Designed for modern 3D pipelines, this tileable polished frosted ice texture seamless high resolution up to 8k works flawlessly in Blender, Unreal Engine, and Unity. Its high resolution ensures exceptional clarity and cohesion even when applied on large UV islands or close-up renders, making it perfect for architectural visualization, game environments, product mockups, and interior staging where realistic frozen surfaces are essential. For practical use, it is recommended to adjust the UV scale carefully to maintain the natural size of frost crystals, and to fine-tune the roughness parameter slightly depending on lighting intensity to avoid an overly shiny or flat appearance. Incorporating a subtle ambient occlusion pass and a light normal map enhances surface breakup without oversharpening, resulting in a believable and immersive snow-ice material.

The polished frosted ice texture seamless high resolution up to 8k offers a detailed snow-ice texture with a realistic PBR appearance, enhanced by an AI texture system and available for 3D preview.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.